Would you ever consider paying for non-vital items with extra fees, so called micro-transactions or a "shop". I'm sure most will say no, but what if it could sponsor the development of the game...? Anarchy Online is trying this at the moment.
Say...
3 euro/month extra to visit Karavan's homeplanet - or the branches in the sky.
2 euro/one time fee for a Shalah packer.
3 euro/one time fee for a Gubani mount.
2 euro/one time fee for a pet Frippo.
6 euro/one time fee for a LA hat.
Yes Gameforge, I'm so hungry for content that I'd pay. But seeing some normal development would definately not hurt...
Paid content
Paid content
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Re: Paid content
I sent in a similar suggestion several weeks ago mainly focusing on the space issue (adding further storage options for an extra couple euros/dollars added to the monthly bill) but with the same aim of trying to help speed up further game development.
Pets & other simple yet desirable ideas also sound like a cool idea but at the rate things do get developed I can't help but wonder if the work involved in implementing the new toys and billing system adjustments that'd be required would delay things even further for the next, 5 years?
Also even if all this were to happen, how big would the take up be? I know I couldn't blame people for not being interested in paying extra and still ultimately having less content than other MMOs.
Pets & other simple yet desirable ideas also sound like a cool idea but at the rate things do get developed I can't help but wonder if the work involved in implementing the new toys and billing system adjustments that'd be required would delay things even further for the next, 5 years?
Also even if all this were to happen, how big would the take up be? I know I couldn't blame people for not being interested in paying extra and still ultimately having less content than other MMOs.

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Re: Paid content
would pay for a pet monkey for my shoulder, ever since anatti left I miss mine
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Re: Paid content
would pay for development of a pet monkey, so jack could pay for the pet monkey and i could point and laugh 

Lilijania
Re: Paid content
have to quit if it comes to such payment methods.
Re: Paid content
sure, it has worked for alot of korean games.
id say put cats on that list too, since they dont have to make new content and it has the advantage of making a non-pvp / political way to get cats. plus at 50 cents a stack they could make a good bit of money.
id say put cats on that list too, since they dont have to make new content and it has the advantage of making a non-pvp / political way to get cats. plus at 50 cents a stack they could make a good bit of money.
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
Re: Paid content
Korean games are very different from Ryzom. Their origins, their market, their structure, their mechanical and community dynamics...it's just not comparable, IMO.sure, it has worked for alot of korean games.
Something to consider about the micropayment system:
It creates a visible in-game division between the real-life "haves and have nots." Your RL financial status becomes reflected in the possessions of your characters. Thus, part of the escapist nature of the game is lost.
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ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Paid content
Have a system when paying to have a minium amount to pay, if people want to pay more happily let them, as long as you can say to us that money goes directly into getting the things we want.
Re: Paid content
this is why i said sell cats, currently they are the 'have and have-nots' after all there are enough cats for each player to get 35 a month. yet some get 90 a month and others (like myself) 8. with cats being sold, the have nots can catch up with the haves quite easily.katriell wrote: Something to consider about the micropayment system:
It creates a visible in-game division between the real-life "haves and have nots." Your RL financial status becomes reflected in the possessions of your characters. Thus, part of the escapist nature of the game is lost.
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
Re: Paid content
Would love this..just spent around $800 in the last 4 months playing Last Chaos. Alot of this has been spent on 'Exp potions', so buying cats would be similar. For the have-nots, you could easily make the items bought tradeable from dappers earned purely in-game. This would create a big dapper sink, give GF loads more money and make finally make the economy of ryzom existent. Can't see all that many down sides really, just a few disgruntled purist RP'ers 
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