Level based OP battles

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cloudy97
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Level based OP battles

Post by cloudy97 »

Didn't want to pollute zaphieon's thread with more off topic, so I made a new one.
cloudy97 wrote:And level based PVP is nice too. In my opinion, when entering a fight over a QL100 outpost all combatants should be capped to level 100 during the fight. Lowlevel OP wars would draw more new participants than the current ruleset.
xtarsia wrote:BEST IDEA EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


lemme quote that again!
kyesmith wrote:So everyone who has worked hard to reach lvl 250 will have their lvls capped at OP wars below lvl 250, sound stupid to me.
Why make rewards less for people willing to put in the effort to hit high lvls, if anything people who reach multiple lvl 250s should be rewarded more, to master 2 melee, elm and heal can take as little as 4 weeks and someone with 10 melees mastered will only have the advantage of experiance, wrong thread really for this discussion but i'd like to see an extra 100hp per master skill for combat, 100 focus for a dig, 50 focus for a craft mastered.
sehracii wrote:Level based OP wars would be nice, but introduces a whole ton of problems.

Do you drop dodge and parry? How about resistances?

Do you drop HP? To what?
Can you use higher gear?

Edit: I'm not sure if it is meant you can only use skills that are below the Op level, or all your skills are artificially lowered to that level. Both are extremely complicated though.
cloudy97 wrote:Well, I'm not sure about the exact details. I guess it's fairly complicated. But I think that, when you carry too much ammo you don't just run slower - your skills are also lowered. Check with the A-key (or B for newer players).

Sorry about the off-topic
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sehracii
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Re: Level based OP battles

Post by sehracii »

New topic was a good idea :)


The "overweight" situation basically drops your damage and accuracy. Probably heal amount as well.

If you fill an outpost with 250 players who have the damage and accuracy of lvl 100's, it would be a stale mate. No one would be able to kill anyone.
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xtarsia
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Re: Level based OP battles

Post by xtarsia »

if all parry/dodges were dropped aswell would be cool =)
DOOMSDAY CAME =( =(
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cloudy97
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Re: Level based OP battles

Post by cloudy97 »

sehracii wrote:If you fill an outpost with 250 players who have the damage and accuracy of lvl 100's, it would be a stale mate. No one would be able to kill anyone.
hehehe I didn't know that. :D
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beaut666
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Re: Level based OP battles

Post by beaut666 »

I think the system should remain as it should.(cept for the example below) If you have an OP fight with all levels, it gives lower level players a chance to see high level action, and the battles kind of balance themselves.
Even if you have 250 players at the exact same level, that doesn't mean that it would be a stalemate. The X factor is the players skills, the connection some players have with the servers, as well as PC power. I can handle an OP with no lag..but not everyone can.
I DO think it would be a cool option to ALLOW homins to set a level cap on thier OP fight..think about what a blast it would be if the max level was 50 or so, so many homins could take part...it'd be a blast! Maybe. hehe
Oh well, this is why I always observer and dont take part. :)
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sehracii
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Re: Level based OP battles

Post by sehracii »

If all dodge, parry, and resistance values were lowered as well, it might make for an interesting battle. But can't say for sure, it would be drastically different then we're used to.

It would take a lot longer to kill people, with low damage and high HP and regen.
It would also take longer to rez people, with high HP and low heals.

And there's lots of details that would need to be looked into.

What values would be used for chance of interrupt?
How would higher level stanzas work? If your 250 nuke uses 250 credits but only does the damage of a lvl 100 nuke, you wouldn't want to use it. You'd need to make all new stanzas for each level of outpost that's set appropriately. (lvl 100 elemental stanzas with low credits for Q100 OPs, etc)
Would you want to alter things so there was more need for sap and stam heals?- regen would cover it for most higher level players if they were using low level stanzas.
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iceaxe68
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Re: Level based OP battles

Post by iceaxe68 »

How about anyone with a level greater than X can just sit on the sidelines and hoot and holler in region chat? While the folks under the cap get a chance to play?

I've been to an OP fight, and all I could do was be a secondary healer for a secondary healer. And couldn't see a blooming thing. I have no idea what happened, other than I kept Jezzer tanked up with HP and sap.

There was a bunch of running around, apparently some people were nuking and meleeing. Soloreaper yelled a lot. We won. (That time)

Don't need any game mechanic changes for it, just we decide and do it.

Call it "minor league OP fighting". or don't do it at an OP at all, could be done in the arena or something. That way nobody gets all nasty or politicky about the results.

brainstorming...
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raven41
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Re: Level based OP battles

Post by raven41 »

lvl cap - 50 OP lvl 50 max, 100/150 OP lvl 150 max, 200/250 OP lvl 250 max...

I mean, if it was gonna happen, that way its not 'too' limited.
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sehracii
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Re: Level based OP battles

Post by sehracii »

But what do you mean by "cap," Red?

If you have a higher skill, you can't use it?
If you have a higher skill, you can't join in at all?
If you have a higher skill, it's artificially reduced while you're involved?
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raven41
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Re: Level based OP battles

Post by raven41 »

sehracii wrote:But what do you mean by "cap," Red?

If you have a higher skill, you can't use it?
If you have a higher skill, you can't join in at all?
If you have a higher skill, it's artificially reduced while you're involved?

Reall just threw in the idea... BUT--

1 - Would have to make changes to the OPs(like rounds or the way the guards work) or the players stats for that to work... because otherwise, would be a buncha high lvl ppl swinging at air with low skills.

2 - that would work, and thats mostly what I was going off of. what does it matter? It wouldn't take away from higher lvl players really, if a high lvl guild wants a low lvl OP, then they need low level players/allies to help them... Would ateast make low level players feel useful.

3 - That would make lvls pointless. (to a point) Definetly do NOT want that.(edit) Also believe this would be the hardest to do -dev wise-(/edit)

The reason I go 50-150-250, Is because we don't have the largest player base around, and limiting them too much(every lvl OP) could do more harm then good.

(also, I am sure ppl would exploit this to a point and make alts to fight, but everyone can do it, and the real 'newbs' would be able to kill them and be useful still) I'v always wanted to see the OPs added too.
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