sehracii wrote:But what do you mean by "cap," Red?
If you have a higher skill, you can't use it?
If you have a higher skill, you can't join in at all?
If you have a higher skill, it's artificially reduced while you're involved?
Reall just threw in the idea... BUT--
1 - Would have to make changes to the OPs(like rounds or the way the guards work) or the players stats for that to work... because otherwise, would be a buncha high lvl ppl swinging at air with low skills.
2 - that would work, and thats mostly what I was going off of. what does it matter? It wouldn't take away from higher lvl players really, if a high lvl guild wants a low lvl OP, then they need low level players/allies to help them... Would ateast make low level players feel useful.
3 - That would make lvls pointless. (to a point) Definetly do NOT want that.(edit) Also believe this would be the hardest to do -dev wise-(/edit)
The reason I go 50-150-250, Is because we don't have the largest player base around, and limiting them too much(every lvl OP) could do more harm then good.
(also, I am sure ppl would exploit this to a point and make alts to fight, but everyone can do it, and the real 'newbs' would be able to kill them and be useful still) I'v always wanted to see the OPs added too.