Harvesting Changes Patch 4

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swayzo
Posts: 65
Joined: Thu Oct 07, 2004 7:25 pm

Harvesting Changes Patch 4

Post by swayzo »

Make every source that you pull up and start extraction proccess not cancellable so care plans must be used or teams of harvesters must be used if extracting materials higher then choice.

Make every source higher then choice explosion min of 2k dmg. With this you would need to include if a source found was basic fine choice exec supreme etc.

This would make harvesting teams needed so no more spending hours alone and protecting yourself alone.

Make it require nice size teams like taking down a mob of course xp would be invovled for everyone helping take care of the source would get xp.

Make the source modes unchangeable unless another harvestor uses a care plan on it specifically to change source modes.

Also make it so a source can be mined infinitly as long as care plans of healing the source are included. Explosion will be common so a healer may be need although a healer would not get xp he would be helping out the guild taking one for the team.

Increase toxic gas range by 20meters so no one can stay out of the range so healer will be required. again no xp for healers.

Make every monster aggro in a range 30 meters so fighters are need to clear the area while harvesters work.

Last but not least make everything harvesters harvest jump into my inventory you can call it a bug fix it in patch 6.
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pandorae
Posts: 218
Joined: Thu Sep 23, 2004 11:27 pm

Re: Harvesting Changes Patch 4

Post by pandorae »

Something about dry humor in 'net forums just does not come across properly.

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swayzo
Posts: 65
Joined: Thu Oct 07, 2004 7:25 pm

Re: Harvesting Changes Patch 4

Post by swayzo »

Well seems like alot of ppl don't like changes in patch 1 harvesting. Which I can't wait to happen.

Wish it was tomorrow but we don't always get what we wish for.

But seriously if it was up to me *thank god its not* I would change it. I like my idea of team harvesting.

P.S. I spend 6 hours a day harvesting alone and let me tell you that is soooo boooorrring.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Harvesting Changes Patch 4

Post by korin77 »

You forgot the best part, make godzilla pop out every time you attempt to harvest, one hit will bring you to max DP. After you run back, you will have an action penalty of 1000 and have to harvest facing the source backwards while wielding a toothpick.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
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pandorae
Posts: 218
Joined: Thu Sep 23, 2004 11:27 pm

Re: Harvesting Changes Patch 4

Post by pandorae »

So ... you are actually trying to be serious then?

[speechless]

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vguerin
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Joined: Wed Sep 22, 2004 6:13 pm

Re: Harvesting Changes Patch 4

Post by vguerin »

Nobody wants to be with him so he wants to make the game ridiculously difficult...

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yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Harvesting Changes Patch 4

Post by yy48n19 »

Why all the flames? Geez.
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