Make every source that you pull up and start extraction proccess not cancellable so care plans must be used or teams of harvesters must be used if extracting materials higher then choice.
Make every source higher then choice explosion min of 2k dmg. With this you would need to include if a source found was basic fine choice exec supreme etc.
This would make harvesting teams needed so no more spending hours alone and protecting yourself alone.
Make it require nice size teams like taking down a mob of course xp would be invovled for everyone helping take care of the source would get xp.
Make the source modes unchangeable unless another harvestor uses a care plan on it specifically to change source modes.
Also make it so a source can be mined infinitly as long as care plans of healing the source are included. Explosion will be common so a healer may be need although a healer would not get xp he would be helping out the guild taking one for the team.
Increase toxic gas range by 20meters so no one can stay out of the range so healer will be required. again no xp for healers.
Make every monster aggro in a range 30 meters so fighters are need to clear the area while harvesters work.
Last but not least make everything harvesters harvest jump into my inventory you can call it a bug fix it in patch 6.
Harvesting Changes Patch 4
Re: Harvesting Changes Patch 4
Something about dry humor in 'net forums just does not come across properly.
Pandorae of Min-Cho, Founder of Comitatus Praetorian
By the strength of one are many made strong.
Windermeer Server
Visit our forums with recruitment inquiries!
Re: Harvesting Changes Patch 4
Well seems like alot of ppl don't like changes in patch 1 harvesting. Which I can't wait to happen.
Wish it was tomorrow but we don't always get what we wish for.
But seriously if it was up to me *thank god its not* I would change it. I like my idea of team harvesting.
P.S. I spend 6 hours a day harvesting alone and let me tell you that is soooo boooorrring.
Wish it was tomorrow but we don't always get what we wish for.
But seriously if it was up to me *thank god its not* I would change it. I like my idea of team harvesting.
P.S. I spend 6 hours a day harvesting alone and let me tell you that is soooo boooorrring.
Re: Harvesting Changes Patch 4
You forgot the best part, make godzilla pop out every time you attempt to harvest, one hit will bring you to max DP. After you run back, you will have an action penalty of 1000 and have to harvest facing the source backwards while wielding a toothpick.
Korin - Tryker - Retired
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
Re: Harvesting Changes Patch 4
So ... you are actually trying to be serious then?
[speechless]
[speechless]
Pandorae of Min-Cho, Founder of Comitatus Praetorian
By the strength of one are many made strong.
Windermeer Server
Visit our forums with recruitment inquiries!
Re: Harvesting Changes Patch 4
Nobody wants to be with him so he wants to make the game ridiculously difficult...
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Ultimate Harvesting Guide
Melinoe - Atys Harvesters
http://ryzom.twazz.net/
DoubleTap
Click here to join Melinoe
Ultimate Harvesting Guide
Melinoe - Atys Harvesters
http://ryzom.twazz.net/
Re: Harvesting Changes Patch 4
Why all the flames? Geez.
"To become fully alive, a person must have goals and aims that transcend himself."
--Herbert Otto
[yy48n19]
Mellodi has left the bark.
--Herbert Otto
[yy48n19]
Mellodi has left the bark.