A suggestion - feedback appreciated.

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ishkur
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A suggestion - feedback appreciated.

Post by ishkur »

Hello homins,

first of all, to Marjo:

I apologize because sure this is not the right section to post, but i cannot post elsewhere so I hope you don't delete it as it's intended to give a game suggestion and i wish to read some feedback.

I already posted this idea (as some others) directly to GF, via ingame ticket.

In respect with the lore, we already have read something about 'goo infused' weapons. Well...

The idea involves many aspect of the game, all already partially present, technically speaking:

1. Opening Outposts in Prime Root
These Outposts are a little bit different from the OP in the surface: they produce only a special material, the only one that can be used to build 'goo infused' weapons.

The main part of this idea is that this material cannot be carried by a single homin or a packer, but need a 'caravan' composed by 1 or 2 cars and trained by 2 or 4 mecktoubs,
to move the materials to the GH, where special containers need to be built in order to store them (they could be outside the GH entrance).

These are the general rules:
1. The caravan can only move at 'walk' speed
2. The mecktoubs are 'weak' as the mounts
3. The caravan can have an escort of a certain number (2 or 4 imo) of NPC guards, choosen in a similar way we do at OP battles.
4. The caravan can 'walk' alone with a predefined route (seasonal, and ofc could be dangerous) or driven by a single guild member.
5. The guild members can change the driver at any time, just need to stay close to the caravan, so one can jump off and the other jump on. A nice feature would be also the ability to enlist as drivers 'unguilded' players too (or from another guild) for a reasonable price.
6. The mobs, can attack not only the mecks and NPC but the caravan itself, so an unguarded caravan can be destroyed (as a mount or mecks can be killed). This will means: need another caravan to be built, need to reach the place where the destroyed caravan is in order to recover the materials. In any case, the materials left in a destroyed caravan are normally slowly absorbed by Atys (remember it's a plant), so if a guild move too slow it can lose percentage of materials.
7. In the capital regions (the blue regions) the caravan will be always safe, so homins can leave it reaching the GH without a driver.
8. If the OP is declared, then the caravan will continue their job til the war started. At that point nothing can be done till the war ends and the winner guild establish the ownership. During the pre-war state will be up to player choices to pick up something different from 'neutral', in any case the eventual caravan present at OP cannot be attacked by players. When the war starts, any caravan already moving to GH will continue, while the attacked Guild will not be able to build another caravan.
9. All the costs for caravans, mecks and NPC should be reasonable with the actual system (and maybe better)

Actually i was thinking only about a PvE addiction, so Wasteland and Abyss of Ichor would be the Prime Roots involved. Having already the OP wars, we don't need more of this part and the players will be always enabled to tag themselves if they want.

Pro:
1. looking caravans around Atys, will put more life on planet (caravans moving in blue regions will have a good impact to new players also if the related guilds are not online at the moment).
2. Guilds must be organized to avoid losing the precious material giving them a new goal.
3. A new revamp of the economy can be built, other than the jackpot, and will work forever not just for the first month.
4. real new content can be decisive for many old players to come back in game and new players will have less moments of 'alone' feeling.
5. drivers can be low level (with the help of NPC guards) so new things to do and a new way to improve the cash (with some risk, but... nothing come for free :) ).
6. Moving a bit the lore can be a good way to step on the original saga.
7. ofc, new power to some weapons
8. Not being an event, this will be a permanent content.

Cons:
1. Altough most of the things are already ingame, this is a medium/long term development, so we need GF put some money into it
2. This is a 'hard' content, needing a lot of time to move materials from OP to GH, defending mecks from aggro to avoid the caravan stop at a dangerous place and lose the material... but many players prefer easy life also in virtual life. ;)
3. The 'goo infused' weapons is the hardest thing of this idea, as it involves the balance of the game, so any other suggestion that can simplify without ruining the whole idea will be welcome.

Thank you for your patience :)
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philu
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Re: A suggestion - feedback appreciated.

Post by philu »

Interesting proposition, would certainly involve some team work and the guild pulling together.

My only real reservation would be from a Lore point of view. Goo weapons kill, they cause permadeath. I doubt the "powers" would allow us to use them without intervention.
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kaetemi
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Re: A suggestion - feedback appreciated.

Post by kaetemi »

ishkur wrote:1. Opening Outposts in Prime Root
These Outposts are a little bit different from the OP in the surface: they produce only a special material, the only one that can be used to build 'goo infused' weapons.
Destructive ideas, eh? I'd rather have something down there to fight against the goo... ^^
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gillest
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Re: A suggestion - feedback appreciated.

Post by gillest »

kaetemi wrote:Destructive ideas, eh? I'd rather have something down there to fight against the goo... ^^
Or some OP opened and defended by hordes of Kidinaks instead of marauders :)
**********************************
Comments on the idea: i kind alike it but am a bit confused:
- You says it can be PvE addition in which case:
1- How can ownership be changed..
2- What is the actual War: a race to the OP with the caravan and the first one arriving there and killing the OP guards is the new owner?

- Goo weapons = hmm, but a new mat yes, maybe some special OP mats for new armur pattern? :)
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meloner
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Re: A suggestion - feedback appreciated.

Post by meloner »

i like your idea very much (xcept the bit where packers have to be weak ?? why ??)


but..euhm...at the present moment, using goo, or having anything to do with goo..is a SIN ! ! ! :p The governments do not tolerate goo study. Only the Black Circle tribe manipulates it. Their experiments in goo weapons resulted in the death of Still Wyler, late governor of Aeden Aqueous... :D

But who knows ? maybe some day we WILL be able to use goo infused weapons ?

Lore wise, we're going to have to wait and see what happens.
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gcaldani
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Re: A suggestion - feedback appreciated.

Post by gcaldani »

About the PvP: The Outpost are still Outposts and the normal declaration still apply. In the point n.8 i think i cleared that caravans have no rules in OP PvP.

About the fact that a new material can escalate a new global war between factions, well i think there are enough Outposts in PR to have everyone happy (if you want), otherwise the community, as it organized for the surface OP, so it will do for the PR OP. I didn't mentioned level of OP because in my idea these PR OP should be all the same level (250), regardless of the region they are.

About the Goo: I mentioned Goo and Goo Infused Weapons only to justify a new material, the core of the idea is the caravans and the trips to save the mats in GH, with all the things this involves. If you have any other better idea instead of Goo and Goo Infused, just post it.

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sidusar
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Re: A suggestion - feedback appreciated.

Post by sidusar »

Agree with everyone else, this is an interesting idea but it doesn't work with Goo. Someday in the future if a cure against Goo is found I can see Goo weapons becoming commonplace, but until then they're strictly outlawed weapons.

But it doesn't really matter, they can just invent some new material. Before the current outposts were opened we'd never heard of tekorn or armillo either. The main point, the caravan escorts, would be a nice addition. :)

In fact, it doesn't even need new material. I wouldn't mind seeing it for the existing outposts either. None of this teleporting the cats and mats directly into the guild hall, have mektoub caravans carry them from the outpost to the city. Players can choose to hire npc guards for them at a dapper cost or protect the caravan themself. Instantly gives outposts an upkeep cost too.

On a side note:
Escorting mektoub caravans transporting dangerous cargo? Reminds me of the most [thread=22022]elaborate player-made event[/thread] I've seen in Ryzom. :D
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jared96
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Re: A suggestion - feedback appreciated.

Post by jared96 »

I'd like to see these PR OP's produce OP mats for crafts where there are no OP mats .... like armor and jools.

I'd like to see Ownership of these OP's to be be "joint ownership" that is require occupation by an alliance two guilds a kami and kara guild. Lore base being that Kami hold sway over Fyros and Zora, Kara hold sway over Tryker and matis....but their power compared to that of the kitin is small in PR so it would take their "combined" support to hold a PR OP. This could add a whole new dynamic to the game. Have the effect of the OP mat be different on the item crafted:

Say for Duk Jools (jen version visa versa):

Adds +1 parry to anklets, bracelets at diadem
Adds +1 dodge to earings, rings and necklace

So to make a +10 parry or +10 dodge set upu'd need to garner both types of mats. The drills could be switched each season so as to produce both the modified and purified mats.
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gcaldani
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Re: A suggestion - feedback appreciated.

Post by gcaldani »

sidusar wrote:Agree with everyone else, this is an interesting idea but it doesn't work with Goo. Someday in the future if a cure against Goo is found I can see Goo weapons becoming commonplace, but until then they're strictly outlawed weapons.

But it doesn't really matter, they can just invent some new material. Before the current outposts were opened we'd never heard of tekorn or armillo either. The main point, the caravan escorts, would be a nice addition. :)

In fact, it doesn't even need new material. I wouldn't mind seeing it for the existing outposts either. None of this teleporting the cats and mats directly into the guild hall, have mektoub caravans carry them from the outpost to the city. Players can choose to hire npc guards for them at a dapper cost or protect the caravan themself. Instantly gives outposts an upkeep cost too.

On a side note:
Escorting mektoub caravans transporting dangerous cargo? Reminds me of the most [thread=22022]elaborate player-made event[/thread] I've seen in Ryzom. :D

First, believe me i never read that post before :D , anyway it's very similar in some aspect.

I'm not speaking of a 'caravans' of mecktoubs, but a 'caravan' with cars... Not sure if this is clear (maybe my english is bad): a caravan with cars and wheel, wooden-made (and with John Wayne as escort if u prefer :p ) and trained my mecktoubs. I don't think a simple group with 2-3 mecks would get the same effect. But, who knows?
Many OP in surface are very near cities, anyway it could be a 'half' solution to have something of the idea working with not much effort.

But would be really great to see finally PR with Outposts.
Well i didn't wrote everythink i have in mind, but we can have next also a constructible stable (selling only food) at OP's with a stabler NPC rented (guild pay an upkeep) and with the possibility to decide the price of food to sell outside of the guild, with the dappers flowing into Guild cash. So, other ppl can decide to stop at one stable and feed animals, paying the owner guild for the service. Always speaking of these PR OP... and not having stables at surface OP or game became too easy.

Jared, u forgot that there are also neutrals in game...

OK, not the Goo, then what mat we could get from a PR drill?

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doubleta
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Re: A suggestion - feedback appreciated.

Post by doubleta »

first off ALL HAIL! fresh ideas
but dont forget us nutrals i like the idea of joint kami kara custody so can nutrals do the maintness or labor some how contibuting to the OP ect careing for the extraction and proccesing means some how
and newer weapons and armor would be great also this would provided the armor (poor things) to be able to make some thing diffrent then plain old racial armor
weapon crafters have more fun :P
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