only if you get a new designer..i dont want some ugly thing like the HA ones..ssefeaba wrote:Yes. Give us MA helmets please!
Suggestion: Factional armors and Race armors.
Re: Suggestion: Factional armors and Race armors.
Bhelliom --- Nexus ---
Forums Troll...
Get used to it....
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Forums Troll...
Get used to it....
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Re: Suggestion: Factional armors and Race armors.
i didnt say lock MA to range. i said focus it on range. why not do that? light armor is for magic, heavy armor is for melee.. do you craft/dig in heavy armor? do you melee in light armor(maybe plants)? most things in the game have a purpose even if it overlaps. yes its important to have MA for versatility, but why not have a little something extra for those people using range. if your using a melee skill (range) wearing light armor, your going to get hacked. yes there is a range advantage, but that lasts what 2 seconds, until the mob/enemy B-lines it to chomping your face off.
another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.
another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.
Jezzer
Guild Leader
Amicitia
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[size=-3]Forage:[/size]
[size=-3]250 PR Forager / 250 Jungle Forager / 250 Desert Forager[/size]
[size=-3]Craft:[/size]
[size=-3]250 1h Spear Crafter / 250 Magic Amplifier Crafter / 240 Large Shield Crafter / 210 Rifle Crafter[/size]
Guild Leader
Amicitia
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[size=-3]Forage:[/size]
[size=-3]250 PR Forager / 250 Jungle Forager / 250 Desert Forager[/size]
[size=-3]Craft:[/size]
[size=-3]250 1h Spear Crafter / 250 Magic Amplifier Crafter / 240 Large Shield Crafter / 210 Rifle Crafter[/size]
Re: Suggestion: Factional armors and Race armors.
i think the fact that gunners can run around shooting slow mobs who can't catch up is enough...xl2i5 wrote:i didnt say lock MA to range. i said focus it on range. why not do that? light armor is for magic, heavy armor is for melee.. do you craft/dig in heavy armor? do you melee in light armor(maybe plants)? most things in the game have a purpose even if it overlaps. yes its important to have MA for versatility, but why not have a little something extra for those people using range. if your using a melee skill (range) wearing light armor, your going to get hacked. yes there is a range advantage, but that lasts what 2 seconds, until the mob/enemy B-lines it to chomping your face off.
another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.
Meloner
[size=-2]Knight Leviers
[/size]