Suggestion: Factional armors and Race armors.

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klaelfr
Posts: 67
Joined: Mon Dec 12, 2005 3:42 pm

Re: Suggestion: Factional armors and Race armors.

Post by klaelfr »

ssefeaba wrote:Yes. Give us MA helmets please!
only if you get a new designer..i dont want some ugly thing like the HA ones..
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xl2i5
Posts: 137
Joined: Thu Jul 13, 2006 1:54 am

Re: Suggestion: Factional armors and Race armors.

Post by xl2i5 »

i didnt say lock MA to range. i said focus it on range. why not do that? light armor is for magic, heavy armor is for melee.. do you craft/dig in heavy armor? do you melee in light armor(maybe plants)? most things in the game have a purpose even if it overlaps. yes its important to have MA for versatility, but why not have a little something extra for those people using range. if your using a melee skill (range) wearing light armor, your going to get hacked. yes there is a range advantage, but that lasts what 2 seconds, until the mob/enemy B-lines it to chomping your face off.

another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.
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meloner
Posts: 576
Joined: Sun Jan 30, 2005 10:27 am

Re: Suggestion: Factional armors and Race armors.

Post by meloner »

xl2i5 wrote:i didnt say lock MA to range. i said focus it on range. why not do that? light armor is for magic, heavy armor is for melee.. do you craft/dig in heavy armor? do you melee in light armor(maybe plants)? most things in the game have a purpose even if it overlaps. yes its important to have MA for versatility, but why not have a little something extra for those people using range. if your using a melee skill (range) wearing light armor, your going to get hacked. yes there is a range advantage, but that lasts what 2 seconds, until the mob/enemy B-lines it to chomping your face off.

another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.
i think the fact that gunners can run around shooting slow mobs who can't catch up is enough...
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