xfluffee wrote:I know I haven't been here long, and I wasn't around before PvP and factions, but it does seem like the whole -concept- of PvP on here is just broken. It really seems like someone looked at WoW and thought . o O ( they have millions of subscribers, and they do it *this* way, so if we to do the same thing, we will have millions of subscribers too! w00t! ). It doesn't work here, and it has just driven players off, making a small population even smaller.
Well said, but Blizzard adapted....and they now have more PvE servers than PvP ones. They stemmed their exodus.
Kami and Karavan are "at war" with one another, so there is potential for conflict there. The lore indicated quite plainly that neither side had an advantage over the other.
That can exist for a while but player dynamics will change that. Most notably "who wants to join a lost cause ?" . Let's say I am a new player in game, I read about factions, I read about cats and OP mats .... hmm what side do I wanna join ? The side with 20 OP's or the side with 4 ?
But in the end, everyone is supposed to come together to fight the Kitin, and at least according to the lore, everyone is supposed to be looking at the problem of the Goo. The "Kitin Threat" needs to be real again. Give people something to unite around, instead of things to divide them. Let there be expeditions into the Deep Roots to find out hidden secrets of the Kitin. Let there be waves of Kitin patrols and attacks that lay waste to a city or two for a limited time. Let players see a small group of Kitin in the distance and actually think . o O ( is this all of them, or is this just an ambush? )
Yeay....let all the original promises and lore come true.
Let outposts be the initial settlements of an expanding civilisation. Note, this doesn't happen in an hour, a day, or even a couple weeks. The Matis have all of their settlements in Majestic Garden, for example. The same goes for Trykers and Zorai. Only the Fyros seem spread out like one would think an expanding civilisation should be.
Two quick and easy solutions.
A. PvE and PvP servers. A catch 22 ATM because of current server population. On one hand population can't support and on the other hand, more and more peeps leaving cause they ain't satisfied with current situation.
B. Open up the old "temple" lands to settlement. Let the logic be that the MakDuka nd Jena have little sway there as they are still are under lingering effects of the old gods. Before either god can hope to have any sway there, the area must be settled and cleared of kitin. So they both have a vested interest in getting peeps there but it takes their combined power to do so.
Have the OP's there get attacked by special kitin waves and make the homins effectiveness there somewhat curtailed by the reduced influence of the faction gods. For example reduce the effectiveness of non-native land spells by 50%. That is a fyros character could throw fire (or maybe fire / electric - the native kami land spells) at 100% effectiveness but the other racial spells at only 50% effectiveness in this zone. The reason for this is that "taking" and defending an OP from the kitin should be required to involve a concerted effort by reps from both factions.
1. It should give neutral players something equivalent to but not equal to current OP bennies.
2. Weapon OP mats for example could be similar to what we have now but boosts against homins would be reduced and boosts against mobs would be elevated.
3. Cats of course would be cats.
4. PvP oriented players are not excluded from the fun. But ownership of an old land OP would require the assent of both kara and kami players because it would be that much harder to take with only 1 side showing up for the battle.
5. Since it's a 250 zone, we couldn't have a new preponderance of 250 OP's so output would have to be modifed to produce a a range of produce from 50-250 rather than all 250's.
6. A mechanism must be in place to prevent making these an extension of current OP's. If it just means more OP's to be owned by factioned guilds, the effort is wasted.