Hmm thats what I was worried about. Ranged is already pretty amazing for PvP - I am concerned this will make it materially better than any other skill.sprite wrote:Also, it sounds like ranged is going to become even more uber in PvP (though there'll be less running & shooting at the same time )
Production: Range fight skill tree
Re: Production: Range fight skill tree
Re: Production: Range fight skill tree
Well this throws out solo training for auto/launcher folks except for plants. That kinda stinks, atleast for some.
~KasDimOjin~
Servant Militant of Lord Enon Etchmarc.
Heir of the Servant Dynasty Ojin.
Hermit of the Almati Woods.
Guardian of the Kipee.
"By Jena, I will make playthings from your eyes for my future children."
Servant Militant of Lord Enon Etchmarc.
Heir of the Servant Dynasty Ojin.
Hermit of the Almati Woods.
Guardian of the Kipee.
"By Jena, I will make playthings from your eyes for my future children."
Re: Production: Range fight skill tree
Hm..I would think a ranged fighter should try to stay far away anyway....emptyish wrote: Will these actions be "interruptible" like spells? i.e. will daggers (for example) have a chance at counter acting a ranged fighter?
Characters in Ryzom:
Japa,
Mayadanava
Vishvakarma
Japa,
Mayadanava
Vishvakarma
Re: Production: Range fight skill tree
Yeah, the casters try to stay away too.japamala wrote:Hm..I would think a ranged fighter should try to stay far away anyway....
Emptyish, Journeyer, Junkie, Jeweler, Jena (guardian of).
Re: Production: Range fight skill tree
hmm not so impressed, others are tho so I will keep my mouth shut
will see when it arrives if it works, I wont get all dramatic now
will see when it arrives if it works, I wont get all dramatic now
Re: Production: Range fight skill tree
The changes make sence increase damage and range on pistol/rifle
make launcher and auto launcher harder to lvl and not so important, genrally good things.
make launcher and auto launcher harder to lvl and not so important, genrally good things.
Yaffle - On another 'break'
Re: Production: Range fight skill tree
In addition to those changes, make some new animations for ranged, please. The animations really suck right now.
Seriously, they're probably the worst animations in the game at the moment.
Seriously, they're probably the worst animations in the game at the moment.
Belco ~Ryzing Souls~
Arispotle
Arispotle
Re: Production: Range fight skill tree
How about the bulk of the ammo? Any changes in that? Looks very cool for the rest
Re: Production: Range fight skill tree
If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you
Re: Production: Range fight skill tree
Or find yourself a tankiwojimmy wrote:If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you