Production: Range fight skill tree

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fadebait
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Joined: Wed Nov 01, 2006 10:48 pm

Re: Production: Range fight skill tree

Post by fadebait »

sprite wrote:Also, it sounds like ranged is going to become even more uber in PvP (though there'll be less running & shooting at the same time :D )
Hmm thats what I was worried about. Ranged is already pretty amazing for PvP - I am concerned this will make it materially better than any other skill.
mrtexas
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Re: Production: Range fight skill tree

Post by mrtexas »

Well this throws out solo training for auto/launcher folks except for plants. That kinda stinks, atleast for some.
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japamala
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Re: Production: Range fight skill tree

Post by japamala »

emptyish wrote: Will these actions be "interruptible" like spells? i.e. will daggers (for example) have a chance at counter acting a ranged fighter?
Hm..I would think a ranged fighter should try to stay far away anyway....
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emptyish
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Re: Production: Range fight skill tree

Post by emptyish »

japamala wrote:Hm..I would think a ranged fighter should try to stay far away anyway....
Yeah, the casters try to stay away too.
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dakhound
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Re: Production: Range fight skill tree

Post by dakhound »

hmm not so impressed, others are tho so I will keep my mouth shut

will see when it arrives if it works, I wont get all dramatic now :D
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kyesmith
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Re: Production: Range fight skill tree

Post by kyesmith »

The changes make sence :) increase damage and range on pistol/rifle
make launcher and auto launcher harder to lvl and not so important, genrally good things.
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ssefeaba
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Re: Production: Range fight skill tree

Post by ssefeaba »

In addition to those changes, make some new animations for ranged, please. The animations really suck right now.

Seriously, they're probably the worst animations in the game at the moment.
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stijn
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Re: Production: Range fight skill tree

Post by stijn »

How about the bulk of the ammo? Any changes in that? Looks very cool for the rest :)

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iwojimmy
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Re: Production: Range fight skill tree

Post by iwojimmy »

If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you
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sprite
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Re: Production: Range fight skill tree

Post by sprite »

iwojimmy wrote:If you cant fire auto launcher on the run anymore, they will have to change the damage spread pattern .. a cone is useless when the mobs are surrounding you
Or find yourself a tank ;)
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