blaah wrote:MacBook should have GMA 950 graphics ? it's advanced 3d functions (T&L) is emulated in software.
according to intel, oblivion does not run
(and according to intel, there is long list of problem games)
but about Ryzom... have you tried to set desktop to 16bit and run Ryzom in OpenGL and windowed mode ?
edit: bah... seem that in windows it's not supported (16bit color depth). Linux and wine works great.. go figure
I should've been clearer... WoW I have on my Mac side but have seen it running on the Windows side. I'd read that Oblivion worked, but I guess that info was wrong. I do know from personal experience that GW and DDO work.
I have put Ryzom in OpenGL and windowed mode, to no avail. The MacBook has the 945GM chipset, not the 950, but the 3d effects are software-based as far as I know.
All I am interested in is an answer that explains what makes the graphics break, rather than just a "you'd need a different card" response, since that obviously doesn't do me any good. I find it odd that the problem only occurs on player avatars, nowhere else. From my layman's perspective the graphics do not appear to be any more sophisticated than those in GW and DDO, so as far as I can tell the issue is that Ryzom's implementation of their graphics system has a texture problem. If someone can tell me why it *can't* be fixed (and could now also tell me why the most recent Intel drivers would cause the graphics to be squashed/stretched, and why that can't be fixed either), I'd be satisfied. Disappointed that I can't play Ryzom, but satisfied.