I agree workshops would be cool, crafting in apartments and GHs should be encouraged and possibly rewaded too imo. i don't have much of an opinion on the team thing... I've always liked the added idea of allowing crafters to be members of a npc Skill Guild (in addition to a player guild). Where they could possibly learn better plans, boosts, titles, etc after certain lvls and have specific and special missions and orders. And each skill guild would have its own forum.
could work for other skills too.
Crafting in workshops and in teams
Re: Crafting in workshops and in teams
Re: Crafting in workshops and in teams
The idea is fun.
The execution would be difficult.
As it is now, I can harvest for hours and it will yeild just enough mats for me to craft for about 20 minutes or so. A large amount of that time is spent shuffling things from my inventory to the market or to a packer.
I don't necissarily think that is an imbalance. That time limits the mat gathering process is important for the economy, but having longer timers on the crafting proccess would just be irratating.
The team crafting proposal would have me gather mats, then wait for my apprentice to join me, then craft for 20 minutes, then go do something else. In practise, I think, it would hardly be worth the bother.
Maybe an increased success rate would make it worth it, if I were trying to make something special, or if I were over-crafting. But, the apprentice bonus would have to apply to everything the master tried to do, no matter what quality, in order for it to be really valuable.
Even then, would the increased success rate make up for the XP loss? While fighting and (I think) foraging, the XP is capped, and any extra points that are available from the action are lost, this makes teaming more desirable, as it yields a faster kill rate with no XP loss.
Crafting is different, there is no XP cap, and the crafter gets all of the XP that results from an over crafting attempt. When splitting the XP, even with a higher success rate, would the XP yield be benificial enough to the master to encourage the use of an apprentice?
The execution would be difficult.
As it is now, I can harvest for hours and it will yeild just enough mats for me to craft for about 20 minutes or so. A large amount of that time is spent shuffling things from my inventory to the market or to a packer.
I don't necissarily think that is an imbalance. That time limits the mat gathering process is important for the economy, but having longer timers on the crafting proccess would just be irratating.
The team crafting proposal would have me gather mats, then wait for my apprentice to join me, then craft for 20 minutes, then go do something else. In practise, I think, it would hardly be worth the bother.
Maybe an increased success rate would make it worth it, if I were trying to make something special, or if I were over-crafting. But, the apprentice bonus would have to apply to everything the master tried to do, no matter what quality, in order for it to be really valuable.
Even then, would the increased success rate make up for the XP loss? While fighting and (I think) foraging, the XP is capped, and any extra points that are available from the action are lost, this makes teaming more desirable, as it yields a faster kill rate with no XP loss.
Crafting is different, there is no XP cap, and the crafter gets all of the XP that results from an over crafting attempt. When splitting the XP, even with a higher success rate, would the XP yield be benificial enough to the master to encourage the use of an apprentice?
"And you believe, despite knowing that the rest of the entire physical universe is nothing but a series of physical reactions, just pebbles bouncing down a board. The only object in fifteen billion light years in every direction that can choose rests inside the boney bowl atop your shoulders. Right?"
--David Wong
--David Wong
Re: Crafting in workshops and in teams
crafting xp cap is 300 per mat. if item has 2 mats, then max xp you get from it is 600.mrshad wrote:Crafting is different, there is no XP cap