An Open Reply To Acridiel's New Player Letter

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ashling
Posts: 462
Joined: Tue Jul 11, 2006 6:05 pm

Re: An Open Reply To Acridiel's New Player Letter

Post by ashling »

ashot wrote: 1. The client is a pig. It's very dificult to put it down. You can't even alt-tab to see the time if it its in full screen. I'm not playing in a very old pc, i like to play mmo's in my laptop with UTMS modem, and ryzom is realy unfriendly to that setup. Mainland lags a lot more than silan!
I've set it up to play in windowed mode taking up the whole screen except the bar at the bottom wit the time. It's easier to alt tab out of in that mode too.
ashot
Posts: 6
Joined: Sun Dec 24, 2006 8:47 pm

Re: An Open Reply To Acridiel's New Player Letter

Post by ashot »

ashling wrote:I've set it up to play in windowed mode taking up the whole screen except the bar at the bottom wit the time. It's easier to alt tab out of in that mode too.
Yeah, I went that way too. The point is that in a per-hamster basis the ryzom engine is heavy. Tried it in the desktop machine and the graphics are awesome. But having to play it in a fix pc is a downside when compared with the competition. p.e. I can have(and most times have) two EVE clients in a machine where i can only play one Ryzom client. It's true that graphics are very very diferent, number of entities and all that. Still, slick code and elegant performance never hurt. And the small waiting times add up into one's patience.
Just one opinion.
"I know not what tomorrow will bring."
Fernando Pessoa
mithur
Posts: 352
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Re: An Open Reply To Acridiel's New Player Letter

Post by mithur »

ashot wrote:Yeah, I went that way too. The point is that in a per-hamster basis the ryzom engine is heavy. Tried it in the desktop machine and the graphics are awesome. But having to play it in a fix pc is a downside when compared with the competition. p.e. I can have(and most times have) two EVE clients in a machine where i can only play one Ryzom client. It's true that graphics are very very diferent, number of entities and all that. Still, slick code and elegant performance never hurt. And the small waiting times add up into one's patience.
Just one opinion.

I've problems with UMTS modems in my work (Not to playing Ryzom, but for other things). Try to fix the MRU, there are some utilities who do it. When the size of the packet in the system be ok with the UMTS packet you'll probably have less problems. I didn't know your case, so take this as a thing to check, nothing more.
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ashling
Posts: 462
Joined: Tue Jul 11, 2006 6:05 pm

Re: An Open Reply To Acridiel's New Player Letter

Post by ashling »

ashot wrote:Yeah, I went that way too. The point is that in a per-hamster basis the ryzom engine is heavy. Tried it in the desktop machine and the graphics are awesome. But having to play it in a fix pc is a downside when compared with the competition. p.e. I can have(and most times have) two EVE clients in a machine where i can only play one Ryzom client. It's true that graphics are very very diferent, number of entities and all that. Still, slick code and elegant performance never hurt. And the small waiting times add up into one's patience.
Just one opinion.
Fair enough. I wasn't saying anything about the ryzom engine just sujesting something that might help :)
ashot
Posts: 6
Joined: Sun Dec 24, 2006 8:47 pm

Re: An Open Reply To Acridiel's New Player Letter

Post by ashot »

ashling wrote:Fair enough. I wasn't saying anything about the ryzom engine just sujesting something that might help :)
Don't mind me Ashling I was just like to rant. :p
"I know not what tomorrow will bring."
Fernando Pessoa
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Phelan
Posts: 80
Joined: Fri Dec 22, 2006 10:38 am

Re: An Open Reply To Acridiel's New Player Letter

Post by Phelan »

Thanks for your posts. Somethings in there we are already discussing, others that are worth to think about.
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katriell
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Re: An Open Reply To Acridiel's New Player Letter

Post by katriell »

rushin wrote:1) the grind and that you have to grind.
absolute rubbish. yes there are lots and lots of levels to get, so if you so desire you can grind very heavily, get burnt out and quit as many have done. I have been playing constantly and a lot since release. I've never 'ground' really, i've never had a need to. I dont hvae any maxed levels apart from digging (which happened by default because i love digging). To say i am useless to others because i dont have mega high levels is very incorrect.
Quoted for emphasis.
grinding is an essential aspect of Ryzom and this is obvious the more time you spend in-game.
No. 1.5+ years playing and I don't feel a need to grind. It is NOT essential.

My feeling on that particular point is too strong for me to express cleanly...

With Phelan's post, I fear that they're actually going to consider nonsense like adding quests.
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"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
mrshad
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Re: An Open Reply To Acridiel's New Player Letter

Post by mrshad »

katriell wrote: With Phelan's post, I fear that they're actually going to consider nonsense like adding quests.
The thing is, "Quests" are fun. They don't make much sense, really. Why, after all, would some amazing feat need to be done thousands of time.

But, they are fun.

So, what we need is some NPC given direction that makes sense for lots of people to do...

hrrm...what would fit that...what in deed?

Oh! hey! What is this encyclopedia thing?

And what are these...rites?

hrrm...
"And you believe, despite knowing that the rest of the entire physical universe is nothing but a series of physical reactions, just pebbles bouncing down a board. The only object in fifteen billion light years in every direction that can choose rests inside the boney bowl atop your shoulders. Right?"
--David Wong
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