Suggestion, DEV's and Players alike, Please read. (serious btw)

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tigrus
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by tigrus »

mrshad wrote:

It is now a fact that 370 seconds is a "pretty long time". This needs to be entered into The Official Register of Counts and Balances.
Now, the whole balance thing COULD be fixed with SOME less dmg output on nuke, a 5-10% reduce?
And SOME less heal power in healing 15-20% reduce perhaps?
If you THEN lowered the SH TIMER and to say 90 seconds or 60 seconds.
You'd be making things YES a SLIGHT tad easier in PVE, not much, just barely. Because the fight is usually over before that, maybe you can expand the fight by 1 minute.

In pvp, you'd make fights, duels, and OP battles longer.
Which imho, is a VERY VERY VERY good thing.

(anyone miss those long duels from pre-cu SWG?, Roma-Victor? EQ2? and other games. THIS IS A QUESTION THOUGH; NOT A FLAME)
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mrshad
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by mrshad »

tigrus wrote:Now, the whole balance thing COULD be fixed with SOME less dmg output on nuke, a 5-10% reduce?
You'd be making things YES a SLIGHT tad easier in PVE, not much, just barely. Because the fight is usually over before that, maybe you can expand the fight by 1 minute.
Well...no, you wouldn't really.
Reducing player damage output and healing spell effectivness would make PvE harder, even with a shorter SH timer. All that would do is extend the time of PvE fights.

Longer PvP fights aren't an intrinsic good either. Typically, it doesn't mean "more tactics" it just means "more boring". You can usually see who is making a better use of thier energy pools in the first 30 seconds or so. Anything longer than that is just waiting for the death spiral to hit its conclusion.
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xtarsia
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by xtarsia »

so u want to make healing less, and dmg less?

...


u know what would be simpler...



make the base stats yeild more HP/Stam/sap.

and leave the regens as is,

and then make way for the...

consumable "herbs" only avaliable from tribes, that regen u to full base stats in 30s (for example) ONLY while sitting idea would be good anyway (just to rescue it from the middle of the last plage :) )

just an idea :)

but then that makes PvE easyer too..
mithur
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by mithur »

tigrus wrote: If you THEN lowered the SH TIMER and to say 90 seconds or 60 seconds.
Funny see how you ar changing from 30 to 90, just that.
tigrus wrote: In pvp, you'd make fights, duels, and OP battles longer.
Which imho, is a VERY VERY VERY good thing.

(anyone miss those long duels from pre-cu SWG?, Roma-Victor? EQ2? and other games. THIS IS A QUESTION THOUGH; NOT A FLAME)
IMHO, I've always think that long duels/figths in all RPG/MMORPG are that, very long. I like realism,a nd in real live sword duels was in seconds, not in mins. I like that in Ryzom, and I think that a better SH only could be good for soloers; I don't see the point in that making better strategy, maybe only better combo-figth (It's not the same for me).
xtarsia wrote: consumable "herbs" only avaliable from tribes, that regen u to full base stats in 30s (for example) ONLY while sitting idea would be good anyway (just to rescue it from the middle of the last plage :) )
Mmmm... beauty, useful for reduced downtime in melee grinding, lore-friendly, easy to implement and a money sink. I *like* this idea.
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tigrus
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by tigrus »

mithur wrote:Funny see how you ar changing from 30 to 90, just that.


.
Funny to see the /DISCUSS part of my first post, which means that i wasnt rock solid on my point of view, but open for discussion, and seeing here that 30 seconds was to short, i felt it better at 90 seconds.

Whats the wrong part in that Mithur if i may ask?
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kurita
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by kurita »

stijn wrote:Have you ever healed at an op battle? Where you gotta keep a team of nine up + yourself + lookout for melees running around + checking if you shouldnt use your melee/range/magic aura + Following the orders + checking other peeps around you if they still got sap/stam/hp + rezzing peeps + using and reloading those damn enchants + ...

Healing at ops is very hard, especially if you are outnumbered. At op battles like the one in FF last week, almost all i noticed at the fight were my team bars + bars in around occasionaly. If i gotta look for who used his self heal, and gotta time it for 8 peeps... thats impossible m8.
If you nerf the heal powers, you'll have to spam even more to keep someone up, cause even a SH every minute cant help a melee/nuker in the front line...

Just my thought about it.
QFE, i think Tigrus never really heal in a larger group, else he wouldn´t propose such a big change in SH... but he at least is up to changeing his point of view with the flow of the discussion.


but, correct me if i´m wrong, doesn´t get the SH timer longer with higher Lvl?
wouldn´t that mean that, if you reduce the downtime for the higher ones like tigrus suggested, lower the lesser ones down to nearly nil?(<1sec)

then you wouldn´t need anything but 1st or 2nd Lvl SH and SPAM that for good... instahealing yourself in a few seconds and kill the healer tree alltogether?

xtarsia wrote:consumable "herbs" only avaliable from tribes, that regen u to full base stats in 30s (for example) ONLY while sitting idea would be good anyway (just to rescue it from the middle of the last plage )

just an idea

but then that makes PvE easyer too..
thats a good idea, some food for thoughts here

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qurzo
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by qurzo »

tigrus wrote: In pvp, you'd make fights, duels, and OP battles longer.
Which imho, is a VERY VERY VERY good thing.

(anyone miss those long duels from pre-cu SWG?, Roma-Victor? EQ2? and other games. THIS IS A QUESTION THOUGH; NOT A FLAME)
Well thats youre humble opinion, I don't need boring long fights. Besides that, PvP duels in Ryzom have very little to do with tactics, its just numbers from skills/gear and a bit randomizing.
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by mithur »

tigrus wrote:Funny to see the /DISCUSS part of my first post, which means that i wasnt rock solid on my point of view, but open for discussion, and seeing here that 30 seconds was to short, i felt it better at 90 seconds.

Whats the wrong part in that Mithur if i may ask?
Don't be so edgy... the funny part is you are speaking of reduce *to* 90 seconds, while the most of the people want, reduce 30 or 60 secons as much.

The big difference between the two poins, making this point hard to agree by simply changing numbers; I think more will be needed (Like the resting healing herbs from tribes, nice idea).
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d29565
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by d29565 »

darkcred wrote:...and quite frankly anyone who disagrees with me is not in the slightest bit concerned about soloing anything. Or is already 250 in a skill and does not want to make it any easier for other to catch up.
See, those of us that disagree because we already have '250 in a skill' and do not 'want to make it any easier for others to catch up' disagree also because we got 250 in a skill without it being easy. Why should it be easier for everyone now? It's already been made easier with cats. If we could do it before any crazy self heal thing or herbs being added, why can't you? Are we better than you or something?
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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Post by raven41 »

d29565 wrote:why can't you? Are we better than you or something?

Thats a good point >.> (The whole post was, But this part I liked :P )

However, as someone with a couple 250s and a couple 230+ skills, I still really like the idea of some "herbs" that (only) work when you're sitting down... It would not really make solo'n easier, Just shorten the downtime... aslng as they only work while sitting... it will have 0 effect on the skill needed to take mobs out... and IMHO, That would be a great addition...

Since down time does not = skill :p
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