Gameforge to let me write a tabletop RPG of Ryzom, like I tried to persuade Nevrax to do a couple of times

Yes yes yes. My own idea on this was that each subsequent branch that you mastered would add something like 2% to the success rate, so if you mastered all 6 branches of LA or jewels for example this would give a 90% chance. I dont think 100% is a good idea, there should still be a small risk of failing. Maybe add a better chance when using better mats, supreme mats are much better than fine mats so the chance of success, theoretically, should be higher anyway.setstyle wrote:Something to help avoid those most painful degrades. Let a master be an actual master
This is the critical one for me, though all of Grimjim's (and others) ideas seemed good. The Ryzom Ring, in my mind, is the single greatest selling point for the game and it is currently being left out in the cold, just waiting for some other MMORPG to implement the first content-editor that actually gets used (don't let Ryzom Ring get the nickname "Betamax Ring"). Don't worry about making the editor better/more complex, because it really is fine as it is (at least for the time being), but please help us to actually make use out of it! I look forward to the day when there are 100+ scenarios in the Ring Terminal all the time (as opposed to 0 for 99% of the time).grimjim wrote:4. Ryzom Ring seperate hosting/rewards.
For R2 to really take off we need to be able to host our scenarios simultaneously or seperately (paying as was the original plan) otherwise people just aren't willing to sacrifice their playtime - most of the time - to host these scenarios. For it to take off and have the impact it deserves in the game (besides the Guide scenarios) we need to have access to hosting AND there needs to be some reward for participating in and creating/hosting these scenarios.