Forgot one...
Gameforge to let me write a tabletop RPG of Ryzom, like I tried to persuade Nevrax to do a couple of times
Wish List
Re: Wish List
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Wish List
player cities
would balance a lot of the OP absurd symbolical power
would balance a lot of the OP absurd symbolical power
>>> FAA - TS <<<
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
Re: Wish List
'dreams of the day to get his char back'
more lands to explore and the kitin patrols back to PR! prime root is so much more easy without them, just boring
more bosses would be cool too.
more lands to explore and the kitin patrols back to PR! prime root is so much more easy without them, just boring
more bosses would be cool too.
Re: Wish List
-Chance to gain faction points. This would give opportunity to buy faction stuff again. Perhaps gaining those from missions for example.
-Let us choose what boost we are after with armilo tool
-Extra damage if you use living, waving, burning or electric weapon. Jewels would have their resists against these extra damage
-Let us choose what boost we are after with armilo tool
-Extra damage if you use living, waving, burning or electric weapon. Jewels would have their resists against these extra damage
Last edited by mikkko on Tue Dec 26, 2006 5:17 pm, edited 1 time in total.
Mialee - Team Spirit - Arispotle
Re: Wish List
Something to help avoid those most painful degrades. Let a master be an actual master with 99-100% success after all that grinding to get there; perhaps ~2 percentage points for every fourth or so of a plan that's supreme grade could be added on to the usual. Without all that needless frustration after a long-awaited supreme item crumbles, crime rates in the cities would surely drop by 10%.
[ Owagwyn :: Reapers of the Dark ]
Re: Wish List
Yes yes yes. My own idea on this was that each subsequent branch that you mastered would add something like 2% to the success rate, so if you mastered all 6 branches of LA or jewels for example this would give a 90% chance. I dont think 100% is a good idea, there should still be a small risk of failing. Maybe add a better chance when using better mats, supreme mats are much better than fine mats so the chance of success, theoretically, should be higher anyway.setstyle wrote:Something to help avoid those most painful degrades. Let a master be an actual master
other things.... (bound to have missed/forgotten loads)
Patrols back in PR
Coloured map markers
Tell option from guild list window
guildmotd displays in guild window
Slots in Guild Hall per member, so items can be left for them to retrieve etc
Tool craft skill
Fix rites/encyclopedia
Stack sap crystals
New lands to explore/conquer
Raids with impact and repurcussions
Craft from appt ability
Ability to invite friends to appt
Frivolous dapper sinks (eg: 100 mil for craft table for appt, appt furniture, items for guild hall that could maybe give guild members a tiny stat boost/buff)
New op buildings
Ability to tp to OP's
Permanent guards at ops with similair behaviour to bandit camps
Remove super herbs or tone them down a bit (lots of areas that previously were difficult are way too easy now, Nexus, Loria and Bounty Beaches spring to mind)
In game journal for making notes, saving recipes etc
Wandering tribes react towards you according to your fame with them
More storage, but make it cost (as in another dapper sink)
and everything else I forgot
Snake
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
Re: Wish List
snake has obviously removed my mind and extracted all its ryzom related desires and written them down...
and a teensy bit of attention to ranged.. and perhaps affys and we're there...
oh and get the split chat windows to stay put so you doint get them in the middle when you log on!
and a teensy bit of attention to ranged.. and perhaps affys and we're there...
oh and get the split chat windows to stay put so you doint get them in the middle when you log on!
_______________________________
Xeraphim
Proud Zorai and Leader of Riders on the Storm
Avarage at pretty much everything
Purveyor of awful sig color schemes
"For a list of ways technology has failed to improve your life please press #3......"
Re: Wish List
By building the drill of the outpost, it would be cool if you had to get the mats in some special place, like the temple and old lands.
Just watching the drill getting build in 1 hour after a battle is pretty boring.
Choosing the others colours for armors would be nice aswell, like HQ matis caster pants has always purple as second colour. . which mostly never match with other races.
Just watching the drill getting build in 1 hour after a battle is pretty boring.
Choosing the others colours for armors would be nice aswell, like HQ matis caster pants has always purple as second colour. . which mostly never match with other races.
Re: Wish List
This is all I want ---
I wish you would take the Spire idea...Break it down, And use that system for towers and add it to OP defense 'instead' of guards, Have the towers maybe be able to do a bit of damage...
But make it so the owning guilds (or allies of the guild) Crafters/Diggers have to build the towers... and in order to take the OP the towers must be destroyed in the 2 hour period(Limit the amount of towers ofc so you can't have a super un defeatable OP )
You can even make it so crafters/diggers can do/repair damage durring the fights... (This too would have to be limited, Atleast on the defending side(they would need to be OP tagged to do it))... Crafters could make ranged weapons and Ammo to install on the tower... And thats what would do the damage(Imagine,A launcher on it... that would need to be reloaded! that would get crafters into the battles more!)... Or an Armor maker could make Armor to increase its defense!
Get the diggers/crafters invovled some...
You could even have jewel crafters make resist jewels that would make magic do less damag to the tower.
(one slightly edited dream )
2--Fix the rest of the bugs in the game...
3--Make it so Armour can have your guild emblem on it...
I wish you would take the Spire idea...Break it down, And use that system for towers and add it to OP defense 'instead' of guards, Have the towers maybe be able to do a bit of damage...
But make it so the owning guilds (or allies of the guild) Crafters/Diggers have to build the towers... and in order to take the OP the towers must be destroyed in the 2 hour period(Limit the amount of towers ofc so you can't have a super un defeatable OP )
You can even make it so crafters/diggers can do/repair damage durring the fights... (This too would have to be limited, Atleast on the defending side(they would need to be OP tagged to do it))... Crafters could make ranged weapons and Ammo to install on the tower... And thats what would do the damage(Imagine,A launcher on it... that would need to be reloaded! that would get crafters into the battles more!)... Or an Armor maker could make Armor to increase its defense!
Get the diggers/crafters invovled some...
You could even have jewel crafters make resist jewels that would make magic do less damag to the tower.
(one slightly edited dream )
2--Fix the rest of the bugs in the game...
3--Make it so Armour can have your guild emblem on it...
~Red-slayer~
Lord of the universe
Truth - Honor - Integrity
~Atys Paladin at heart~ALWAYS!
Re: Wish List
This is the critical one for me, though all of Grimjim's (and others) ideas seemed good. The Ryzom Ring, in my mind, is the single greatest selling point for the game and it is currently being left out in the cold, just waiting for some other MMORPG to implement the first content-editor that actually gets used (don't let Ryzom Ring get the nickname "Betamax Ring"). Don't worry about making the editor better/more complex, because it really is fine as it is (at least for the time being), but please help us to actually make use out of it! I look forward to the day when there are 100+ scenarios in the Ring Terminal all the time (as opposed to 0 for 99% of the time).grimjim wrote:4. Ryzom Ring seperate hosting/rewards.
For R2 to really take off we need to be able to host our scenarios simultaneously or seperately (paying as was the original plan) otherwise people just aren't willing to sacrifice their playtime - most of the time - to host these scenarios. For it to take off and have the impact it deserves in the game (besides the Guide scenarios) we need to have access to hosting AND there needs to be some reward for participating in and creating/hosting these scenarios.
If you are worried about Ring rewards being unbalanced to the level of being exploitable, which I really don't blame you for, then bring them in at a cautiously low level and increase them at a later date. I think players need some incentive to try the Ring; I don't think you need to throw massive rewards to them (well, not right away).
Oh, I said that this was the critical one for me, but I lied; the other critical one is bug-fixing. The last patch was perfect - it didn't do a lot, but everything it did really improved everyones' gameplay (unlike major content that is aimed at a specific sub-group (e.g. Endgame/PVP) and/or that is incomplete/buggy) - please keep that sort of thing up.
Last edited by nephy13 on Sat Dec 23, 2006 6:09 pm, edited 1 time in total.
Trying to take over Cho by force of alts alone:Gwillim, a Tryker swashbuckler and Captain [leader] of The Blackwater Buccaneers
Gwyneth, a Tryker sorceror in The Blackwater Buccaneers (Guild recruiter at the Ruins of Silan)
Sal, a Fyros surgeon in The Blackwater Buccaneers
Lonk, a Zoraï hunter in [thread=26562]Divine Indignation[/thread]
Gwyneth, a Tryker sorceror in The Blackwater Buccaneers (Guild recruiter at the Ruins of Silan)
Sal, a Fyros surgeon in The Blackwater Buccaneers
Lonk, a Zoraï hunter in [thread=26562]Divine Indignation[/thread]