Ashah...Zoraï on Arispotle (neutral but Kami-leaning) member of Team Spirit! ----------------------------------------------------------------------------- Ruins of Silan Starter guide -- Customizing actions guide Voyager through EQ, EQII, SWG, AO, ActiveWorlds, CoH/CoV, WoW, SL, Runescape and EVE-Online. Looking forward to Spore and Vanguard.
GW is over the top for me, don't like it at all. Can't say I'm bothered either way about it being in Ryzom, its just good that theres gunna be diff levels and an off button. That way the people who want it and the people who don't are both happy.
[COLOR=Orange]Jayce[/COLOR] - Right-click is your friend in this world.
[COLOR=sienna][COLOR=Red]MasterForest Forager[/COLOR][/COLOR][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial] |[/COLOR][/FONT][/FONT][/FONT][SIZE=1][COLOR=sienna][COLOR=Red] MasterPrime Roots Forager[/COLOR][/COLOR][/SIZE][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial] |[/COLOR][/FONT][/FONT][/FONT][SIZE=2][SIZE=1][COLOR=sienna][COLOR=DarkOrange]ExpertLakeland Forager @ [/COLOR][/COLOR][/SIZE][/SIZE][FONT=Arial][SIZE=2][SIZE=2][SIZE=1]Q250[/SIZE][/SIZE][/SIZE][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial][COLOR=Red] Master Jeweler[/COLOR][/COLOR][/FONT][/FONT][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial]|[/COLOR][/FONT][/FONT][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial][COLOR=Red]Master Heavy Range Weaponsmith[/COLOR][/COLOR][/FONT][/FONT][/FONT]
Bloom is a "must to" in all the games from the last year and a half. Prince of persia and the sands of time was the first, i think, and other MMORPG with bloom is Dungeons and Dragons Online.
Bloom at high levels is some kind of "dream" effect; at medium level it simulates much better the ambiental light and make the ambient look more real.
HDR is much better, but bloom only requires engine modifications, and HDR requires maps modifications too, as long HDR is a kind of emulation of the light threshold in our eyes, the map needs information of the ligthlevels in the zones in a very detailed way.
I't good that the engine receive improvements like this; I only hope that HDR could be implemented in a future... with the landscapes of Atys, the HDR is the perfect effect.
Ehhh... the screenshot is too small. If it were full-size and we could see the pixelated edges in clarity, that would probably show the difference. I do admit I could do with something like anti-aliasing or whatever, to get rid of those pixelated edges.
I'm not sure how our systems are supposed to manage this. It seems already as if Ryzom is a huge burden on system resources, and requires very good machines to run. All the videos I see, even the official ones, have choppy animations because of how taxing it is on the hardware. How are they supposed to add ANOTHER feature? I hope they can somehow optimise what's in place already, assuming it's even possible.
Ryzom, I assure you, is -not- a resource heavy game. My partner playes on a four year old 513 mb RAM computer and aside from very very long load screens as no problems. His graphics are not dumbed down and actually mostly on high settings. Ryzom is a suprisingly well made game, when it comes to resources. Yesterday we were both at the Masking Ceremony with a good fifty to sixty characters on our screens, thirty of them high def and had no issue whatsoever. We've played many other games on this set of PCs. We died in Iron Forge, couldn't do fourty man raids, got eaten alive during GM events in EQ2 etc. Never had such problems in Ryzom. I don't know what you mean when you say 'choppy animations', any animation problems I've had/seen have been latency issues (yay for 'scooting')
I don't doubt that I'll be able to run with bloom on either of our PCs, and greatly look forward to it.
*pokes the devs* ... cloth simulation. Tired of my skirt glueing to my legs when I run. *poke*