Ryzom "bloom"

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gretchen
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Re: Ryzom "bloom"

Post by gretchen »

kiexa wrote:lol, guess i should check out ryzom.com/news once in a while, sorry about this thread :rolleyes:

Actually it has sunk down off the front page and is a bit hard to find without knowing where to look...in Development, under "Now in test."

http://www.ryzom.com/development/now-in-test/3d-engine-bloom-effect
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pahya
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Re: Ryzom "bloom"

Post by pahya »

I've always been a fan of bloom effects, very glad to see it coming to Ryzom. Now, Cloth Simulation and I'll be fully pleased :)
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bluefve
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Re: Ryzom "bloom"

Post by bluefve »

Lineage II and Guildwars are two more games with a bloom.
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ajsuk
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Re: Ryzom "bloom"

Post by ajsuk »

GW is over the top for me, don't like it at all. Can't say I'm bothered either way about it being in Ryzom, its just good that theres gunna be diff levels and an off button. That way the people who want it and the people who don't are both happy. :)
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mithur
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Re: Ryzom "bloom"

Post by mithur »

Bloom is a "must to" in all the games from the last year and a half. Prince of persia and the sands of time was the first, i think, and other MMORPG with bloom is Dungeons and Dragons Online.

Bloom at high levels is some kind of "dream" effect; at medium level it simulates much better the ambiental light and make the ambient look more real.

HDR is much better, but bloom only requires engine modifications, and HDR requires maps modifications too, as long HDR is a kind of emulation of the light threshold in our eyes, the map needs information of the ligthlevels in the zones in a very detailed way.

I't good that the engine receive improvements like this; I only hope that HDR could be implemented in a future... with the landscapes of Atys, the HDR is the perfect effect.
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katriell
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Re: Ryzom "bloom"

Post by katriell »

Bloom usually looks better when coupled with antialiasing.

Ryzom doesn't have a native antialiasing option, but you might be able to force it in your video card's settings.
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xythus
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Re: Ryzom "bloom"

Post by xythus »

to be pedantic, tron 2.0 used bloom before prince of persia (by a month or so :P )

have to agree though, if used right it does add atmosphere, but if overdone it looks like you're tripping :eek:
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Re: Ryzom "bloom"

Post by xyclonee »

i like the sight of AEN sitting with 2 varinxes on this pic :)
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kipestia
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Re: Ryzom "bloom"

Post by kipestia »

Ehhh... the screenshot is too small. If it were full-size and we could see the pixelated edges in clarity, that would probably show the difference. I do admit I could do with something like anti-aliasing or whatever, to get rid of those pixelated edges.

I'm not sure how our systems are supposed to manage this. It seems already as if Ryzom is a huge burden on system resources, and requires very good machines to run. All the videos I see, even the official ones, have choppy animations because of how taxing it is on the hardware. How are they supposed to add ANOTHER feature? I hope they can somehow optimise what's in place already, assuming it's even possible.
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pahya
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Re: Ryzom "bloom"

Post by pahya »

Ryzom, I assure you, is -not- a resource heavy game. My partner playes on a four year old 513 mb RAM computer and aside from very very long load screens as no problems. His graphics are not dumbed down and actually mostly on high settings. Ryzom is a suprisingly well made game, when it comes to resources. Yesterday we were both at the Masking Ceremony with a good fifty to sixty characters on our screens, thirty of them high def and had no issue whatsoever. We've played many other games on this set of PCs. We died in Iron Forge, couldn't do fourty man raids, got eaten alive during GM events in EQ2 etc. Never had such problems in Ryzom. I don't know what you mean when you say 'choppy animations', any animation problems I've had/seen have been latency issues (yay for 'scooting')

I don't doubt that I'll be able to run with bloom on either of our PCs, and greatly look forward to it.

*pokes the devs* ... cloth simulation. Tired of my skirt glueing to my legs when I run. *poke*
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