nephy13 wrote:
I've heard the larger guilds claim that the current system is fair because they set aside outposts for the smaller guilds. Rather than dispelling the idea that a cartel runs things, it reinforces the fact that the cartels are so powerful that they can control more than they need. It is not the smaller guilds being able to take things from the larger ones, but rather that the larger guilds give away what is virtually useless to them to prevent people questioning (not physically challenging) their position.
I blame only the game system that is in place for this state of affairs, not the guilds themselves, who are only working within that system.
The biggest reason for the current sad state of affairs in my eyes, is the fact that you have to declare war significantly before you can stage your attack, giving your enemy a chance to ready their defense against you. In such a situation numbers are honestly the ONLY thing that matters. Tactics don't matter, preparation doesn't matter. It becomes a sheer matter of which group can drum up the most support for their side of the field. Which essentially turns it into a giant popularity contest...
And that's not fair.
Its MAGNIFIED by the fact that you have to declare a long time in advance, the time span between declaring your attack and actually striking at your enemy is so rediculously open that unless smaller groups choose to attack multiple bases at the same time or choose to make false declarations against bases that they have no intrest in taking they will lose EVERY time, regardless of how well prepared they are.
Those same 600 men you speak off could even hold 40 or 50 outposts under the current system, because the only way any other group of 100 men would have a chance against them would be to gather a number of allied groups together to oppose them in a battle of sheer numbers. Which means if there is one super-group of 600, there has to honestly be -6- other groups to take ONE OP from the super-group.
So despite the fact that if that super group has all -50- of the OPs and can only honestly field 12 men for each OP if all of them are attacked at once, it becomes an impossiblity under the current system for someone with 100 men to defeat them, simply because the huge ammount of time involved means organization is a complete joke...
I'm sorry, if every battle in history had enough notice for everyone to forge an entirely new set of armor, fortify their defenses, create brand new battle plans, and gather support no one in history would ever have lost a conflict. War would always go to the defender unless the attacker had such superior numbers that the defender didn't have a chance in the first place...
And because of this, we see dirty, underhanded crap like declaring war on Christmas day, false declarations to divide a larger army between various sites, and other things that people are considering 'dirty pool'.
These aren't symptoms of people who suck... They're symptoms of a system that sucks, and I honestly hope the Dev's are really listening when I say that...
Declaring in advance is a complete joke guys.
I've said it, I'll say it a dozen times. If you honestly want the ownership of the OPs to be fluid, you had best discard the concept of declaring ahead of time. Its very true that I don't want to have to wake up at 3AM to defend my OP...
But guess what? If you take my OP at 3AM in a lightning fast raid when I'm not looking. Guess where I'm going to be at 3AM tomorrow?
And that, my friends, is -fair-.
Waiting isn't fair, it only helps the big boys.