So there IS life after WoW !!!

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katriell
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Re: So there IS life after WoW !!!

Post by katriell »

bluefve wrote:Erm... Trykers may NEED a hopping feature ;)
Hmm...I find that fairly plausible and acceptable. :D Wouldn't be so surprised to see Trykers hopping and jumping all over the place.
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acridiel
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Re: So there IS life after WoW !!!

Post by acridiel »

http://ctrlaltdel-online.com/comics/20060224.jpg

Says it all ;) Appart from the "killing you" part :D

Have Fun, despite the lack of WoWishness :)

Edit: I just MAYBE had a revelation! *Whonk!* An inspiration (subatomic idea particle) hit me!
If the dark background on the radar could be made opaque, we´d baeable to overlay it on the Map.
Voilá a "Minimap" :D . Hey Devs, so anyone could choose to use it in such a way, or not :)


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aoafizz
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Re: So there IS life after WoW !!!

Post by aoafizz »

acridiel wrote:If the dark background on the radar could be made opaque, we´d ba able to overlay it on the Map.
Voilá a "Minimap" :D . Hey Devs, so anyone could choose to use it in sucha way, or not :)
I think you may have hit on something there.

And I agree ... if you had to run away from something as fast as you could, I guarantee you would jump at some point even if it is as the monster is nipping at your bum. When's the last time you saw a movie foot chase where they didn't leap over at least one obstacle?
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vguerin
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Re: So there IS life after WoW !!!

Post by vguerin »

aoafizz wrote:I think you may have hit on something there.

And I agree ... if you had to run away from something as fast as you could, I guarantee you would jump at some point even if it is as the monster is nipping at your bum. When's the last time you saw a movie foot chase where they didn't leap over at least one obstacle?
This planet was not our planet of origin, maybe the gravity is too great for anything resembling a "jump" to occur.
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wizaerd
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Re: So there IS life after WoW !!!

Post by wizaerd »

vguerin wrote:This planet was not our planet of origin, maybe the gravity is too great for anything resembling a "jump" to occur.
But I can float and twirl around to cast a spell? Doesn't seem plausible to me...

[EDIT] Plus, while I've never done it (yet), supposedly /alert makes your character jump in place waving his arms...
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Solaya
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Re: So there IS life after WoW !!!

Post by Solaya »

bluefve wrote:Erm... Trykers may NEED a hopping feature ;)
climbing would suffice (instead of swimming ALL the way around a city...)
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sluggo0
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Re: So there IS life after WoW !!!

Post by sluggo0 »

wizaerd wrote:I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...
wizaerd wrote:I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...
Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..

I coded shooter games, and in trying to 'debounce' (that's a geek term for filter excessive unnecessary input -- i.e. if a player holds a key down for the normal duration of someone typing a letter, you don't want to interpret that as a repeating keystroke) jumping, I've never been able to find a happy medium between debouncing jump, and keeping the bunny rabbit pogo guys from annoying everyone, or finding ways to exploit their freedom of action :) .

A better solution is to find a way to do that, I couldn't, and haven't played a game with jumping that some other coder has figured out how to make jumping availalbe without pogo people and not have it feel like an artificial game mechanic.. some have done pretty good with 'stamina drain' but again it can be to the point of silly to have any real effect, and feels just as unrealistica as never jumping.

I think that in keeping with that if that was Nevrax's intention, they should smooth out the 'invisible walls' -- spots you should be able to navigate but can't for resaons of the curvature of the hills, because that too is fairly artifical feeling to me.

Otherwise, sounds like a lot others have posted very good answers, and I only suggest try to look at it not so much as what Ryzom lacks compared to other games, as trying to forget what you know, and learn anew how things work. Trying to map Ryzom features onto other games is going to be tough, therre's a lot of really great features that other games don't have, and that does go both ways, but all in all, i've found it satisfying enough to remain for a year so far, which says a lot, I have a short attention span with games generally :)
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chessack
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Re: So there IS life after WoW !!!

Post by chessack »

About the radar.... Yes, it is very minimalist. As someone said above, as you get used to things you will probably find that to be a blessing rather than a bane.

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ambika
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Re: So there IS life after WoW !!!

Post by ambika »

sluggo0 wrote:Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..

I coded shooter games, and in trying to 'debounce' (that's a geek term for filter excessive unnecessary input -- i.e. if a player holds a key down for the normal duration of someone typing a letter, you don't want to interpret that as a repeating keystroke) jumping, I've never been able to find a happy medium between debouncing jump, and keeping the bunny rabbit pogo guys from annoying everyone, or finding ways to exploit their freedom of action :) .
Oi, Min. I was wondering...what about a bar (like stamina but less amount of stats) that depletes as you use jump but takes quite awhile to regen? I know in BF2 (not sure about other games), you can run but a certain bar depletes and stops you from running all the time (thus forced to use it when necessary). Is that hard to code? Oo;

Not saying I want jumping in Ryzom...I guess it could be nice as long as it's not over done (and only once they sorted out bugs, added other content we've been promised and added additional content we've been asking for at least 1-2 years now...).


As for the radar being minimalistic...I love that about the radar. Just enough to keep it exciting! \o/

It took me awhile to get used to it and watch between zooms when trekking...now, I always use it. ^_^
aoafizz
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Re: So there IS life after WoW !!!

Post by aoafizz »

I've covered the radar with the minimap and begun detailing it with notes on where things are ... fixes my problem. Radar is not an issue ... I just won't use it as I no longer need it. :)

Nah, sorry ... lack of jumping is still a lack plain and simple. I do agree though that there are plenty of wonderful things to the game. What I need to decide is if the pros of the game outweigh the cons. I'm not sure yet ... I get the feeling that life is completely different on the mainland and it's a shame I cannot experience any of that to see for myself if the rest of the game will add more pros or cons.

I'll just have to make an educated guess. I do so LOVE the skill system, however. It far outstrips any other MMO hands down ... it's not even close.

Oh, while I'm thinking about it ... is the occasional lack of animation a normal thing? It seems that every so often during combat, the appropriate animation just doesn't happen for whatever reason. Just curious.
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