wizaerd wrote:I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...
wizaerd wrote:I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...
Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..
I coded shooter games, and in trying to 'debounce' (that's a geek term for filter excessive unnecessary input -- i.e. if a player holds a key down for the normal duration of someone typing a letter, you don't want to interpret that as a repeating keystroke) jumping, I've never been able to find a happy medium between debouncing jump, and keeping the bunny rabbit pogo guys from annoying everyone, or finding ways to exploit their freedom of action

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A better solution is to find a way to do that, I couldn't, and haven't played a game with jumping that some other coder has figured out how to make jumping availalbe without pogo people and not have it feel like an artificial game mechanic.. some have done pretty good with 'stamina drain' but again it can be to the point of silly to have any real effect, and feels just as unrealistica as never jumping.
I think that in keeping with that if that was Nevrax's intention, they should smooth out the 'invisible walls' -- spots you should be able to navigate but can't for resaons of the curvature of the hills, because that too is fairly artifical feeling to me.
Otherwise, sounds like a lot others have posted very good answers, and I only suggest try to look at it not so much as what Ryzom lacks compared to other games, as trying to forget what you know, and learn anew how things work. Trying to map Ryzom features onto other games is going to be tough, therre's a lot of really great features that other games don't have, and that does go both ways, but all in all, i've found it satisfying enough to remain for a year so far, which says a lot, I have a short attention span with games generally
