Level Cap still 250?

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
riveit
Posts: 1244
Joined: Sat May 21, 2005 11:12 am

Re: Level Cap still 250?

Post by riveit »

calel wrote:Boost the economy how exactly? I fail to see what you mean.
Your new q300 supreme heavy armor will make Aen suits fit only for young cheerleaders! :D

Just teasing, I don't want to start that old debate again. :)

In general, I like the idea of extending the level cap to 300. Certainly, it would be alot of work to do and perhaps is not the highest priority. But, I wonder if the people arguing against it would have preferred that the devs had capped levels at 200 or 150? More levels and more areas will give the game more depth. It also could allow the devs to remold the highest levels, rendering moot certain problems without nerfing anyone or anything already present.
High Officer of Aeden Artisans
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Level Cap still 250?

Post by amitst »

I didn't see your question answered from earlier in the thread.

Medium quality and high quality give the same statistics: but they have much higher durability(hp) in proportion to the extra materials used. They are prettier and last longer, I don't see a reason to not make HQ...but I've had arguments over this...
saoirse
User avatar
calel
Posts: 612
Joined: Thu Jan 27, 2005 2:58 pm

Re: Level Cap still 250?

Post by calel »

amitst wrote:Medium quality and high quality give the same statistics: but they have much higher durability(hp) in proportion to the extra materials used. They are prettier and last longer, I don't see a reason to not make HQ...but I've had arguments over this...
Not necessarily Saoirse; the amount of materials used in a single plan greatly affects the maths on pre-craft stats, for the same reason HA sleeves and HA vests with the same recipe will give slightly different pre-craft stats for instance.

I hope this sheds some light on that question.


Hehe Riveit; you got me there. ;)

To answer your question; no, I wouldn't mind had the caps been lower, but then I would hope xp gain would be somewhat proportionate to secure the longevity of the game. It is however not necessarily about xp gain tho. Would you only feel satisfied with using a skill if it would end up giving you progression through xp gain? Or would reaching the cap, but getting a sense of accomplishment still every time you use that skill be rewarding enough? Experience and progression through experience levels is only one sort of reward.

In the end we want our actions to be meaningfull and usefull; and I think that's where most MMO's these days actually fail.
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
User avatar
truce1
Posts: 90
Joined: Thu Jul 06, 2006 1:34 am

Re: Level Cap still 250?

Post by truce1 »

riveit wrote:Your new q300 supreme heavy armor will make Aen suits fit only for young cheerleaders! :D

Just teasing, I don't want to start that old debate again. :)

In general, I like the idea of extending the level cap to 300. Certainly, it would be alot of work to do and perhaps is not the highest priority. But, I wonder if the people arguing against it would have preferred that the devs had capped levels at 200 or 150? More levels and more areas will give the game more depth. It also could allow the devs to remold the highest levels, rendering moot certain problems without nerfing anyone or anything already present.
I think the best way to add more, while leaving what we have alone. Would be to add a whole new skill line.

  1. Social
    1. Dances
      1. jigs
      2. Break
      3. Kami Swing Dance
      4. Somthin
    2. Music
      1. Race 1
      2. Race 2
      3. Race 3
      4. Race 4
    3. Art
      1. Race 1
      2. Race 2
      3. Race 3
      4. Race 4
    4. Hovel builder
      1. Race 1
      2. Race 2
      3. Race 3
      4. Race 4
Of course this would be dependant on other things that people have been suggesting.
User avatar
acridiel
Posts: 6318
Joined: Mon Oct 04, 2004 3:18 pm

Re: Level Cap still 250?

Post by acridiel »

truce1 wrote: Social

Dances
  1. jigs
  2. Break
  3. Kami Swing Dance
So I can be the "Lord of the Dance"? ;) :p

But all jokes aside, I agree and would love to see such a thing :)

Acridiel
Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?

Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
User avatar
truce1
Posts: 90
Joined: Thu Jul 06, 2006 1:34 am

Re: Level Cap still 250?

Post by truce1 »

acridiel wrote:So I can be the "Lord of the Dance"? ;) :p

But all jokes aside, I agree and would love to see such a thing :)

Acridiel
Notice i did not add "yubo river dancing"
User avatar
certago
Posts: 549
Joined: Wed Sep 22, 2004 4:31 pm

Re: Level Cap still 250?

Post by certago »

Apart from having the level cap raised I would really love to see level 300 areas to explore in large groups of level 250 Homins all shivering and nervous about the horrors they seek to challenge.

Get that old thrilling feeling again, the feeling we had back in the days when we trekked at level 60 in groups about 40 fearless homins around atys.

Yeah, I would love to see that!

We could free the paths to the old lands... where we would have to help the rangers to establish new settlements by fighting off level 300 kitins and protecting harvesters diggin some new mats neede to build up the new settlements. Step by step we would fight back our old lands... with kitin nests to be destroyed everywhere... there it goes again *shuts phantasy down* enough for today.
Sorenal
*** Zorai Kung Fu Gartenkralle Level 215 ***
- Chains only rattle when yanked. - Wer sich nicht bewegt, spürt auch keine Ketten. -
>>> Ryzom has always appealed to me because it’s NOT set in a world involving elves, dwarves, gnomes and especially elves. <<<
User avatar
gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Re: Level Cap still 250?

Post by gillest »

certago wrote:Apart from having the level cap raised I would really love to see level 300 areas to explore in large groups of level 250 Homins all shivering and nervous about the horrors they seek to challenge.

Get that old thrilling feeling again, the feeling we had back in the days when we trekked at level 60 in groups about 40 fearless homins around atys.

Yeah, I would love to see that!
I second that big time :)

This could tho be the opening of increasing the lvl cap: I could be in favor of that increase but not as a priority..

In favor of new skills for sure: especially maybe some combat skill, this could be a real good move from nevrax as it would put high-lvl players back in newbies area and permit them to help new players as well.
Reverse side of the coin being that powerlvlers would be fast at 250 and then complain again... Can't keep everybody happy :)

Cap at 300 could be good as well after new areas are created if and only if it takes VERY LONG time to reach 300 for fighting trees and maybe shorter time for crafting trees..

Another funny thing about having lvl caped at 300 is for lower players: all those supreme q250 mats sleeping in G Halls would be fast on the market lol :)
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas :P
User avatar
omsop
Posts: 192
Joined: Fri Sep 24, 2004 1:27 pm

Re: Level Cap still 250?

Post by omsop »

acridiel wrote:Not to speak of the Titles...
What comes after "Master of...", "Avatar of..."...

"God of..."?

Michael Flatley? :D

Acridiel



Nah Posmo :P

only joking LOL
«-®-» Põ§мÖ «-®-»
Light Armor;
250 Boots, 250 Gloves, 250 Sleeves, 250 Vest, 250 Pants.
Jewels;
250 Anklet, 250 Braclet, 250 Earring, 250 Ring, 250 Diadem, 250 Pendant.
Weapons;
250 2H Pike, 250 2H Axe, 250 2H Mace, 250 2H Sword, 250 Amps, 250 Daggers.
Melee;
250 Pike, 250 Axe
Magic;
250 Elemental, 250 Heal, 250 OA, 250 DA.
Forages;
250 Forest, 250 Jungle, 250 Lake, 250 Desert, 250 PR
(Other Skillz: I'm gettin there)
If you asked me if i had a God complex, let me tell you... I am God.
wakatack
Posts: 3
Joined: Sat Sep 30, 2006 2:33 pm

Re: Level Cap still 250?

Post by wakatack »

Wow,

Thanks everyone!
I did read and appreciate all your responses :)

Still having heaps of fun on the island... found four bosses so far... (Kirosta, Oyncx, some Cray thing, and that bandit Arkten?) so look forward to finally beating them!!

Well i think i understand now where things are at (Foraging, Crafting) so hopefully i shall be see your all on the mainland sometime soonish...

Was Fyros before.. now Matis :P


THANKS!
Post Reply

Return to “General”