truce1 wrote:1. Real player houses in the REAL world (R2 dosnt cut it)
2. Player clothing options.
3. More mounts.
4. Food items.
5. More options in armor color (That the crafter shooses not the Materials you use).
6. More face,hair, and body options.
7. Entertainment skills such as dancing ETC...
8. Some form of taming skills tree.
9. Guild halls.
10. More events.
1/9. I don't think cluttering the landscape is a great idea. We do have apartments and Guildhalls but they're severely limited. Inviting people into apartments would be a great start, but I think R2 holds the answer to this. Have a seperate apartment/guildhall mini-R2 with preset apartment/guildhall patterns that can then be customised with 'clutter' in the same drop/drag interface. Apartments could be stored locally on your machine, guildhalls would have to be stored server side. 'Hacking' the file for your GH/apartment wouldn't matter since storage space etc would still be stored in the server side database. Additional options like buying extra storage space would be nice though, with a steeply escalating curve like 10 mil, 100 mil, 1000 mil for each additional allotment of space. Other options like a GH teleport would be luvverly.
2. I agree. Whether purely cosmetic or otherwise more options are nice when it comes to clothing and there's great stuff in the concept art (like Tryker pirate coats) I'd love to see. One thing I think that could be done very swiftly would be to add light/medium armour. I'd nab the existing 'hats' out of the hairstyles and retask them to be superimposed when wearing (currently) light armour helmets. Medium helmets could then be added, I like the Fyros open-face helmet in the concept art that looks a bit like Lando's one from Return of the Jedi, others could be similarly worked out, perhaps the Tryker one modelled after the late governors open-faced helmet.
3. See my point earlier about mounts not being used, and aquatic mounts.
4. I agree, but I'd be happy with them just being props! I want firewine bottles, izem wings, tankards, drinking horns. Great for RP events and I really can't see creating these items being too time consuming. Though they'd need a vendor (or could become part of a crafting tree like alchemy or survival).
5. Dyes would be nice, but they should be expensive, or rare, or both and you dig up random dyes. There's already a dye mission item that could be reused, its just integrating it and I'm not sure how much effort would need to go into adding additional colours.
6. The tattooist and hairstylist are in theory reasonably easily expandible. So that should be easy enough. To save work I'd start by making the hairstylists and tattooists available to EVERY homin race on Atys (as they were with a bug long ago). This would add three times as many options for everyone for the least amount of dev work (the existing options just need tweaking a little to marry up properly to every race's heads). I don't think extra body options are particularly needed, though some body tattoos would be nice. (I want a scorpion tattoo on Jyudas' back and I'm sure some would want a kami or Kara symbol on their flesh).
7. I don't think an entertainment skill tree is needed and you can string together dance movements with the existing emotes and hotkeys (or, amusingly, make gogo dancers in R2) but more options would be great or a dance 'mode'. Again, investment of effort for little reward might be the issue.
Music was thought of waaay back when and again I don't think it needs a skill tree but instrument items you could interact with, each with a scale of notes (preloaded) so that you could play tunes would be great and give each race a distinctive instrument. A matis flute, Zorai lute, Fyros drums and Tryker... I don't know... something, a trumpet maybe
Make it a player skill thing and a nice addition. Still, again, I don't see the payoff being worth it for the time invested. Much as we've tried with our pub nights we've failed to instill a 'pub culture' in Ryzom past a core group, which is a bit sad really
8. Taming... I'm not sure really. It fits the world concept but with everyone able to do everything I would worry very much that everyone would end up having pets trailing around after them. So, I got to thinking... what about posession instead? The code's already there for R2 when we take control of animals, so a posession skill tree, exerting the nanoseed to take control of a creature and make it do our bidding, with it dying first before we can be attacked. That would work just fine, with a time limit based on the level, and make it power down like an aura, with a long downtime. That would reuse existing code and give something like taming, without being too unbalancing or problematic in terms of server load.
10. We get a lot of live events. More is always nice
With R2 there should be more player events too.