The Kami vs Karavan situation?

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grimjim
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Re: The Kami vs Karavan situation?

Post by grimjim »

sprite wrote:That's all I can ask for ;)
What part of "Now the alliance may or may not have done similar/identical/just as bad things before as well" and OPs have two phases for a reason. The attackers sets the times of the attack phase to suit them, and the defender sets the defence phase to suit them. This is what makes it fair" didn't you understand?
The part where you're whining and trying to use it as a counter accusation.

Also as pointed out below, it doesn't make it even, it means that one fight is vaguely balanced and the other is gratuitously unbalanced.
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oldmess
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Re: The Kami vs Karavan situation?

Post by oldmess »

dakhound wrote:7pm - 8pm bst attack is approx 60-80 vs 60-80
3am bst is approx 30 vs 100

its no big secret this and will continue to be used against us, but hey I cant blame you
Keep in mind that it isn't just timezone at issue here. It's the combination of timezone *and* day of the week. If you schedule it for the weekend, timezone is less of an issue.

7pm BST is 1pm where I live (CDT). On a weekend, I can usually make that time and I'm wide awake. On a weekday, generally can't make it because I have a day job.

7pm CDT is 1am BST. That's a bit more brutal for both weekday and weekend play. So the impact is less day-of-the-week related than it is for us. But even then, 1am Fri/Sat night is more do-able for most than 1am Tue night because of the need to work the next day.

I am only speaking for my guild, but here's a peek into how we choose an attack time:

First and foremost: What date/time allows the majority of us (with obvious bias in favor of higher level players) to actually participate? Ideally we want everyone that wants to be there to be able to be there.

Secondary: What date/time will net us the most ally participation?

Third: How can we avoid a defense time that we can't make?

The first is weekday evenings (US time) or weekends (afternoons).

The 2nd is the same as the first really, but if we were told it wasn't, we would take that into consideration.

The 3rd is Thursday or Friday because it forces the defense date to Sat/Sun which makes time less of a factor for us.

None of this is revealing any secrets; it's all a bit obvious honestly. My point is that nowhere do we ask ourselves "what screws the kami the most?" There's a lot of assumptions about who is and isn't in the kamist alliances but I don't like to work off assumptions. I work off what know and that's the above 3 items.

When a euro kami declares on a Wednesday afternoon (my time), they do so because for them it's a better time. Fine. But that means we have to pick a defense time on Thu/Fri. Guess what? It's not going to be afternoon because then most of us couldn't make it. It's going to be in the evening. If you wanted us to even consider an afternoon defense time, setup the attack so the defense falls on a Sat/Sun. Honestly, it's entirely likely we will pick an afternoon time because we do have Euro members/allies.

In other words, we don't pick a time with the intent of minimizing your participation although that may be the indirect effect. I pick a time that maximizes our participation.


Why are we arguing all of this again? It's like a monthly thing around here and we all seem to keep saying the same things over and over and over.
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ajsuk
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Re: The Kami vs Karavan situation?

Post by ajsuk »

*skims over* Yep, same old junk, different thread... *yawn*
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philu
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Re: The Kami vs Karavan situation?

Post by philu »

ajsuk wrote:*skims over* Yep, same old junk, different thread... *yawn*
Yep couldn't agree more. :rolleyes:

Same old blah blah propoganda blah
blah blah counter propoganda blah
blah blah we're so hard done to blah
blah blah we're more hard done to blah

Somebody please change the record!

* Wonders if R2 will bring a different tune for a while *
* slaps self *
* gets a grip on reality and realises there's no chance of that *
* remembers why I stopped reading this forum and goes back to work *
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grimjim
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Re: The Kami vs Karavan situation?

Post by grimjim »

ajsuk wrote:*skims over* Yep, same old junk, different thread... *yawn*
And so long as it goes unresolved and people refuse to see the problem it'll keep on going around.
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grimjim
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Re: The Kami vs Karavan situation?

Post by grimjim »

philu wrote:Yep couldn't agree more. :rolleyes:
* Wonders if R2 will bring a different tune for a while *
* slaps self *
* gets a grip on reality and realises there's no chance of that *
* remembers why I stopped reading this forum and goes back to work *
Well, I'll inject a hint of worry there about R2.
I realise we've only got a little version at the moment without all the critters etc but people don't seem to have gone buck wild over it yet. I'm hoping people get more into it with the full release.
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riveit
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Re: The Kami vs Karavan situation?

Post by riveit »

grimjim wrote:I realise we've only got a little version at the moment without all the critters etc but people don't seem to have gone buck wild over it yet. I'm hoping people get more into it with the full release.
I think it has just started with very few developed scenarios yet. It will take some time for people to make the scenarios and for word of mouth about them to get around. Have you got one running yet? I went in one quirky little scenario and it was alot of fun. :)
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grimjim
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Re: The Kami vs Karavan situation?

Post by grimjim »

riveit wrote:I think it has just started with very few developed scenarios yet. It will take some time for people to make the scenarios and for word of mouth about them to get around. Have you got one running yet? I went in one quirky little scenario and it was alot of fun. :)
I've got a guild area with a few little fun bits and pieces in it as part of an ongoing 'make a camp' storyline, which should be fun. I need the expanded content to do the things I really want to do though and there's a few things supposedly being developed which are holding me back (conversation trees mostly).

I have a joke scenario I'm going to work on too.

Hopefully that'll help promote things forward.

One of my big hopes is that R2 will allow those of us who don't want to be quite so involved in the ongoing faction wars a safety valve and escape route.
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iphdrunk
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Re: The Kami vs Karavan situation?

Post by iphdrunk »

grimjim wrote:I realise we've only got a little version at the moment without all the critters etc but people don't seem to have gone buck wild over it yet. I'm hoping people get more into it with the full release.
Well, it's a nice addition that fills a gap and catters for a group of creative players; it's a relatively powerful and easy to use tool (although limited for the time being) but, did you honestly expect loads of players mass-producing conte^h^h^h^h^h scenarios? I have played around with it a bit, and I admit it's very interesting and I am eagerly awaiting for scenarios as a mere consumer too.

but imho (way offtopic) I see a few issues:

- I do think that, let's hope only for the time being, the number of creative players that use the ring to create scenarios will not be as large as we could wish. As any other "volunteer" work, you need to be specially motivated to enjoy it. I am also worried about players that may test it, check its capabilities and then the novelty wears off....Maybe I'm wrong and it's the other way round, it is slowly starting to kick off...

- the fact that unless it is a masterless scenario you need to be physically present and that you can only have one active scenario is a bit of a showstopper.

- you can set up the background as you wish and give it several meanings, but it is clearly oriented towards hack & slash.

something you said made me think tho... "I'm hoping people get more into it with the full release". I wish I am wrong, but other than available entities and a few you-need-the-ring-points-and-no-lvl150-cap, do you think there will be important differences between what's available now and what will be in a few days? That reminds me the old "they will activate outposts and guild missions for release, they just disabled them for FBT" mantra. Would it not be a bit suicidal to release things that have not been tested "live"?. Or are you referring more to the "there are other features we are planning for the ring but we have not released yet, but we'll release them soon(tm)"? I'm aware Nevrax needed to release the ring ASAP and makes sense to have a basic set of features, but it still remains "announced features for later"....
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grimjim
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Re: The Kami vs Karavan situation?

Post by grimjim »

iphdrunk wrote:something you said made me think tho... "I'm hoping people get more into it with the full release". I wish I am wrong, but other than available entities and a few you-need-the-ring-points-and-no-lvl150-cap, do you think there will be important differences between what's available now and what will be in a few days? That reminds me the old "they will activate outposts and guild missions for release, they just disabled them for FBT" mantra. Would it not be a bit suicidal to release things that have not been tested "live"?.
More entities certainly. Hopefully unlike outposts we'll actually get the expanded capabilities with reasonable rapidity.
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