slash commands

Come in, pull up a chair, let's discuss all things Ryzom-related.
philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: slash commands

Post by philu »

gillest wrote:With little less typing:

/ah show inv_guild
/ah show inv_room

Just to open the window: to close it, clicking on the X is enough, no need to retype again :)
Ah but you don't need to re-type if you put it on a macro so that it's a single key press to open/close the window. ;)
Elder Of Atys (ask nicely and I'll do the breakdance for you!)

All posts are In Person (Not IC, not OOC, not Rp, just me!)

Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: slash commands

Post by katriell »

gillest wrote:With little less typing:

/ah show inv_guild
/ah show inv_room

Just to open the window: to close it, clicking on the X is enough, no need to retype again :)
That's what I generally think, too. But Sashtan reminded me that the show_hide command is useful if you place it in a macro and have the macro bound to a key. :)

EDIT: Philu beat me. xD
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
User avatar
kayak
Posts: 471
Joined: Fri May 27, 2005 11:12 am

Re: slash commands

Post by kayak »

katriell wrote:That's what I generally think, too. But Sashtan reminded me that the show_hide command is useful if you place it in a macro and have the macro bound to a key. :)

EDIT: Philu beat me. xD

*cough* still no feedback from higher powers yet as to if this is allowed so no i didn't :p

*wanders off whistling*
Sashtan
Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
User avatar
rothimar
Posts: 575
Joined: Sat Aug 12, 2006 2:18 pm

Re: slash commands

Post by rothimar »

kayak wrote:*cough* still no feedback from higher powers yet as to if this is allowed so no i didn't :p

*wanders off whistling*

Did you directly ask a GM, guide, or contact support? Or just post here?
Andarr the Matis
.
Guild Leader of Covenant on Arispotle

- - - - - - - - - - - - - - - - - - - - - - -
.
Podcast featuring news and information relevant
to the MMORPG industry by gamers who
are also game developers.
- - - - - - - - - - - - - - - - - - - - - - -
.
[/CENTER]
User avatar
kayak
Posts: 471
Joined: Fri May 27, 2005 11:12 am

Re: slash commands

Post by kayak »

as of yet i just posted here. i'll ask when i get home from work. 10 mins to go :p
Sashtan
Insomniacs
[MPR] [MDF] [MLA] [AoD] [MK] [MT]
Atys idol 2006
Part of
THE team(tm)
In
THE zone(tm)
On
A mission(tm)
User avatar
rothimar
Posts: 575
Joined: Sat Aug 12, 2006 2:18 pm

Re: slash commands

Post by rothimar »

kayak wrote:as of yet i just posted here. i'll ask when i get home from work. 10 mins to go :p

4 hours, 8 minutes, 22 seconds to go here. ;)

I would definitely be interested in hearing the details, keep us posted! :D
Andarr the Matis
.
Guild Leader of Covenant on Arispotle

- - - - - - - - - - - - - - - - - - - - - - -
.
Podcast featuring news and information relevant
to the MMORPG industry by gamers who
are also game developers.
- - - - - - - - - - - - - - - - - - - - - - -
.
[/CENTER]
User avatar
akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: slash commands

Post by akicks »

kayak wrote:always wondered if this classes as an exploit in some way as it isn't supposed to be ingame (if it was then there would be a button for it). some clarification would be good from neverax
they were documented in patch notes
User avatar
iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: slash commands

Post by iphdrunk »

akicks wrote:they were documented in patch notes
uhm yes, but the fact that you can transfer dappers to / from GH is a bit fishy, isn't it?
Anissa - Jena's Lost Tribe -

User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: slash commands

Post by ajsuk »

iphdrunk wrote:uhm yes, but the fact that you can transfer dappers to / from GH is a bit fishy, isn't it?
a GM told a guildie of mine they wern't supposed to use it a looong time ago now.

I'm sure we'll never know if we were meant to be able to use it. ;)
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
User avatar
akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: slash commands

Post by akicks »

iphdrunk wrote:uhm yes, but the fact that you can transfer dappers to / from GH is a bit fishy, isn't it?
I can't seem to find those commands documented in the patch notes anymore. But that is where I found out about them originally.

I'll agree that transferring dappers is "a bit fishy". It's not something that I do because of that very reason.

However, you can not transfer anything else to or from the guild hall unless you are inside the guild hall or (if you have one) inside your outpost.

A message similar to "You are not in your guild hall" pops up when trying to do this.

Thinking about it, I would also like a clarification on those commands.
Post Reply

Return to “General”