Ah but you don't need to re-type if you put it on a macro so that it's a single key press to open/close the window.gillest wrote:With little less typing:
/ah show inv_guild
/ah show inv_room
Just to open the window: to close it, clicking on the X is enough, no need to retype again![]()
slash commands
Re: slash commands
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: slash commands
That's what I generally think, too. But Sashtan reminded me that the show_hide command is useful if you place it in a macro and have the macro bound to a key.gillest wrote:With little less typing:
/ah show inv_guild
/ah show inv_room
Just to open the window: to close it, clicking on the X is enough, no need to retype again![]()
EDIT: Philu beat me. xD
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TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
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"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: slash commands
katriell wrote:That's what I generally think, too. But Sashtan reminded me that the show_hide command is useful if you place it in a macro and have the macro bound to a key.
EDIT: Philu beat me. xD
*cough* still no feedback from higher powers yet as to if this is allowed so no i didn't
*wanders off whistling*
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Re: slash commands
kayak wrote:*cough* still no feedback from higher powers yet as to if this is allowed so no i didn't
*wanders off whistling*
Did you directly ask a GM, guide, or contact support? Or just post here?
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[/CENTER]Re: slash commands
as of yet i just posted here. i'll ask when i get home from work. 10 mins to go 
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Re: slash commands
kayak wrote:as of yet i just posted here. i'll ask when i get home from work. 10 mins to go![]()
4 hours, 8 minutes, 22 seconds to go here.
I would definitely be interested in hearing the details, keep us posted!
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[/CENTER]Re: slash commands
they were documented in patch noteskayak wrote:always wondered if this classes as an exploit in some way as it isn't supposed to be ingame (if it was then there would be a button for it). some clarification would be good from neverax
Re: slash commands
uhm yes, but the fact that you can transfer dappers to / from GH is a bit fishy, isn't it?akicks wrote:they were documented in patch notes
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Re: slash commands
a GM told a guildie of mine they wern't supposed to use it a looong time ago now.iphdrunk wrote:uhm yes, but the fact that you can transfer dappers to / from GH is a bit fishy, isn't it?
I'm sure we'll never know if we were meant to be able to use it.
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Re: slash commands
I can't seem to find those commands documented in the patch notes anymore. But that is where I found out about them originally.iphdrunk wrote:uhm yes, but the fact that you can transfer dappers to / from GH is a bit fishy, isn't it?
I'll agree that transferring dappers is "a bit fishy". It's not something that I do because of that very reason.
However, you can not transfer anything else to or from the guild hall unless you are inside the guild hall or (if you have one) inside your outpost.
A message similar to "You are not in your guild hall" pops up when trying to do this.
Thinking about it, I would also like a clarification on those commands.