Everyone sees an improvement as something that makes their own (and like minded folks) gameplay better. The problem is we are not all alike... While I would like to see most everything here added in some way, I don't want it being done before what "I" want added first.
Content
Player that missed the point
Re: Player that missed the point
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: Player that missed the point
This is why having as many options as posable is the key.vguerin wrote:Everyone sees an improvement as something that makes their own (and like minded folks) gameplay better. The problem is we are not all alike... While I would like to see most everything here added in some way, I don't want it being done before what "I" want added first.
Content
Re: Player that missed the point
Of course... finishing the features that seem unfinished (guild hall, for example) would be nice too. Better chat system (make the tells each have their own tab, not their own windows). That sort of thing.
But... for all intents and purposes... so long as the game isn't unbalanced, and the existing player base gets to keep what they already have (playstyle/feature set), I see nothing wrong with new content and options including some quest/mission content.
But... for all intents and purposes... so long as the game isn't unbalanced, and the existing player base gets to keep what they already have (playstyle/feature set), I see nothing wrong with new content and options including some quest/mission content.
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Re: Player that missed the point
I really like each tell conversation getting it's own window. Seems like a much nicer system then the tells being mixed in with other chat or having a seperate tab that I'll accidently just ignore!rothimar wrote:Better chat system (make the tells each have their own tab, not their own windows). That sort of thing.
Re: Player that missed the point
The problem is that having too wide appeal will make the community horrible.rothimar wrote:But... for all intents and purposes... so long as the game isn't unbalanced, and the existing player base gets to keep what they already have (playstyle/feature set), I see nothing wrong with new content and options including some quest/mission content.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Player that missed the point
How big is your monitor??
It might be nicer for you... but it's my biggest complaint about the UI. It can be rather big pain in the backside having 5 or 6 individual windows for something that could easily be placed in a tabset. I'd even take it all in a single channel if it would open up the real estate on my screen for the rest of the game. Heck, make it optional... individual windows, or tabs.
Atys is too beautiful to hide with tells. lol
It might be nicer for you... but it's my biggest complaint about the UI. It can be rather big pain in the backside having 5 or 6 individual windows for something that could easily be placed in a tabset. I'd even take it all in a single channel if it would open up the real estate on my screen for the rest of the game. Heck, make it optional... individual windows, or tabs.
Atys is too beautiful to hide with tells. lol
ashling wrote:I really like each tell conversation getting it's own window. Seems like a much nicer system then the tells being mixed in with other chat or having a seperate tab that I'll accidently just ignore!
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Re: Player that missed the point
And example of options.ashling wrote:I really like each tell conversation getting it's own window. Seems like a much nicer system then the tells being mixed in with other chat or having a seperate tab that I'll accidently just ignore!
One player wants tabs, the other new windows. Sounds like a toggle to me and everyone wins.
Who looses?
Re: Player that missed the point
katriell wrote:The problem is that having too wide appeal will make the community horrible.
Having too small of an appeal will cost Nevrax lots of revenue, and slow development. The support staff do an excellent job policing the game, and that will always have an impact on a game's community.
Making a game unappealing to a vast number of potential players to keep a community playing nice isn't exactly what I would consider a sound business solution.
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Re: Player that missed the point
truce1 wrote:And example of options.
One player wants tabs, the other new windows. Sounds like a toggle to me and everyone wins.
Who looses?
Agreed. Optional makes both sides happy.
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Re: Player that missed the point
Its the community its self that sets the tone.katriell wrote:The problem is that having too wide appeal will make the community horrible.
your not setting a good one with that statement.