The saga of a player that misses the point

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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: The saga of a player that misses the point

Post by rushin »

jamela wrote:Yes exactly. Is anyone here unhappy about Patch 1?
lol. I can safely say our guild at the time was quite happy with patch 1 (or at least the mini patch that came a few days after), we spent a few weeks dazed and confused by all the people complaining/ranting/leaving over it..

Still havent worked out what all the fuss was about tbh o_o
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blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: The saga of a player that misses the point

Post by blaah »

rushin wrote:Still havent worked out what all the fuss was about tbh o_o
heal changes, double missile changes, temp inv changes, op heal rules... all brought flames to forums, but now it's all quiet. we adapt.
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truce1
Posts: 90
Joined: Thu Jul 06, 2006 1:34 am

Re: The saga of a player that misses the point

Post by truce1 »

kyesmith wrote:I really dont see why people like doing quests for exp in other games, all their doing is dressing up grind into missions that you grind, i much prefer ryzom as you know where you stand, i hit the same mob for hours i get X amount of exp from them, sure beats running around atys killing 1 mob here then running another 5mins to give Mr X a present. Mindless quests can be done solo with little need to ever encounter another player, its an MMO game whats the point in that, i try not to lvl solo whenever it can be helped unless ofc in the non combat trees.
Some people like to accomplish something in the time frame they have to play.

Quests fill this need. Quests also give and provide a nice narrative for players, this is part of entertainment.

There are basically two camps.

The People who play games to be entertained = People that watch movies.

The people that play games to exercise some forum of creativity = People that make movies.

If that makes since.

The Ring does bring an interesting collaboration, Those that like to create, will make "Quests" and those who don’t, will play them.

I just hope that those that create them have good ideas, and compelling stories that fit within the games lore, as well as making a good challenge for those that play them.

Only downside is, User created content tends to be "crap". In all it forms.

So im hoping that if there isn’t all ready, that there be a some forum of rating system for quality and some forum of Flagging system to give you an idea of what type of "quest" this will be....

IE:

* Valid Lore use (The scenario fits and adheres to the existing lore)
* No lore use ( the scenarios doesn’t use one drop of existing lore,(IE: every NPC is named after a pokeymon))
* Saga (multi-stage scenarios)

You get the idea.
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kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: The saga of a player that misses the point

Post by kyesmith »

Everyone is different, thats just my opinion on mission grinding, i like things to be black and white, you know what exp your gunna get for killing a specific mob and i like having team play as much as possible which isnt always the case in quests, its a mmo after all
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rhinse
Posts: 3
Joined: Tue Sep 05, 2006 11:40 pm

Re: The saga of a player that misses the point

Post by rhinse »

So for all the vet players that criticize Johnny. I as a future coming Johnny (just registered for trial) ask you..

What should we expect, and what are we supposed to do once we get to the mainland?

Are there any hints as to what we're supposed to do that a reasonable person can figure out? I played Eve Trial and after probably 2 days into my trial of "take this to here, and that to there" (on autopilot no less) the things to do had already begun to repeat themselves.

Also.. since I have a 1.5gig download, I probably won't bother playing till 2morrow. If anyone has a suggestion for a good server that has a decent community for newbies to become a part of, I'd appriciate any suggestions.
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cloudy97
Posts: 529
Joined: Fri Aug 12, 2005 6:26 pm

Re: The saga of a player that misses the point

Post by cloudy97 »

You're welcome to Arispotle, Rhinse. It's the English speaking server. And I think you get a find out whether you like the game or not during the trial.

When the trial is over, you are expected to take your destiny in your own hands. Be it get a job (be a digger, crafter, hunter, soldier, mercenary, religious zealot, murderer, errand boy, law enforcer, botanist, explorer, guild officer) or explore the world and it's inhabitants (both homins and fauna), read poems, dress up in the prettiest Medium Armor you can find - or better yet, do it all.
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mugendo
Posts: 666
Joined: Wed May 24, 2006 8:45 pm

Re: The saga of a player that misses the point

Post by mugendo »

rhinse wrote:So for all the vet players that criticize Johnny. I as a future coming Johnny (just registered for trial) ask you..
welcome Rhinse, and I Hope you are not a Johnny.... :D
Johnny is not a term for new players, you are a young Homin ;) . Johnny is an example for the purpose of this thread only.

I spend my time hunting/treking at the moment, I spend a lot of the time solo through choice.
Hunting allows me to gather materials for my weapon and ammo crafting. There is a lot to learn, but always someone with an answer when I ask. (edit - range skills are not available on the start island)
Last edited by mugendo on Wed Sep 06, 2006 2:08 am, edited 1 time in total.
Experience is essential.....Wisdom is priceless.
troll16
Posts: 171
Joined: Fri Oct 08, 2004 9:56 pm

Re: The saga of a player that misses the point

Post by troll16 »

kodajinn wrote:Sorry but I completely disagree with this statement. Solo content is integral for the more casual players who have less time on their hands to play a game. The one thing that I hate more then anything else in MMO style games is sitting idle waiting for a group to form, ready themselves, and move out.

I agree with you!
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gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Re: The saga of a player that misses the point

Post by gillest »

jamela wrote:Yes exactly. Is anyone here unhappy about Patch 1?
One little thing about Patch 1 which has been blamed at the time for all the people leaving; one has to find a reason to rant when one want to rant...

Even tho the changes were not very well perceived at the time (rebalancing, redution of heal andmelee dmg.. which anyway work fine as they are), I am sure most of the people that left didn't left because of the patch.
At the time, Early october 04, it was nearly the end of the free month trial on the mainlands for all who started on release of the game mid-sept 04..

I am pretty sure lot of ppl used patch 1 as a excuse when they had no intention of subscribing anyway... :)

I think more players have been lost due to the wait for new PvE content than due to any patch..
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rothimar
Posts: 575
Joined: Sat Aug 12, 2006 2:18 pm

Re: The saga of a player that misses the point

Post by rothimar »

If there was a mass exodus everytime an MMO patched... no game would have more than 15 players. ;)

It's the nature of the beast. As players evolve, so too must the game mechanics. As new content is added (often because a lot of players asked for it for long enough) some aspects of the game must be rebalanced to match. If something is too easy, or too hard, for the most common style of play... it will most likely be rebalanced.

No game developer would ever intentionally ruin an aspect of the game for people, they are attempting to make it better so they can keep their jobs. It would always be more beneficial for people to provide feedback rather than scream and yell and flame the forums, then leave the game without anything but a rant session to say goodbye.

People are funny. ;)
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