Dodge / Parry

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Re: Dodge / Parry

Post by gillest »

Hehe silly me :)
as you may have guessed, my lowest melee is indeed CC so I stand corrected, basic parry unarmed = cc lvl :)
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas :P
User avatar
arfindel
Posts: 571
Joined: Sun Nov 06, 2005 8:14 am

Re: Dodge / Parry

Post by arfindel »

Is dodge/parry damage type dependent?

Months ago, while being max dodge, I remember it was much faster to get out of Matis doggies having a dagger in hand and going on parry where I was like 170 only. I repeated the experiment in Maiden Grove a bit later and the same: max dodge didn't work as good as 170-200 parry against torbaks there. Was it only an impression?
>>> FAA - TS <<<
primus inter pares

------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dodge / Parry

Post by sehracii »

arfindel wrote:Is dodge/parry damage type dependent?

Months ago, while being max dodge, I remember it was much faster to get out of Matis doggies having a dagger in hand and going on parry where I was like 170 only. I repeated the experiment in Maiden Grove a bit later and the same: max dodge didn't work as good as 170-200 parry against torbaks there. Was it only an impression?

It is not damage type dependent.

However, I think a dodge/parry of 170 will be exactly equal in effectiveness to a dodge/parry of 250 when fighting lvl 50 creatures. I don't know exactly where the point is, but you hit a maximum chance to avoid when you get high enough over its level (you also hit a minimum chance to avoid if you're far enough below a creaures level)

So, with chances being equal, it could easily just have been strings of good/bad luck that made it seem one was more effective.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Dodge / Parry

Post by kyesmith »

About parry being capped at 300, it is technically capped in so much as you wont get any more than 60% chance of parrying a lvl 250 person/mob but against meleers with adversary parry stats your parry is lowered so having a parry of 320 will unsure even when fighting a person using a -20 parry vrs weapon your parry chance wont drop below 60%
Yaffle - On another 'break'


User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dodge / Parry

Post by sehracii »

kyesmith wrote:About parry being capped at 300, it is technically capped in so much as you wont get any more than 60% chance of parrying a lvl 250 person/mob but against meleers with adversary parry stats your parry is lowered so having a parry of 320 will unsure even when fighting a person using a -20 parry vrs weapon your parry chance wont drop below 60%

That 60% is compared to an attack of lvl 250. A master meleer using the appropriate accurate attack stanza actually atacks at an equivalent of lvl 280, so parry beyond 300 helps more than just negating adv parry mods.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Dodge / Parry

Post by kyesmith »

sehracii wrote:That 60% is compared to an attack of lvl 250. A master meleer using the appropriate accurate attack stanza actually atacks at an equivalent of lvl 280, so parry beyond 300 helps more than just negating adv parry mods.
How did'ya work that one out? A lvl 250 meleer surly is a lvl 250 meleer, i notice very little difference in hitting a lvl 250 melee using a lvl 250 accuracy (altho there clearly is some)
prolly one to discuss ingame :)
Edit- is there an equation for it that your working off to get the equivalent of lvl 280
Yaffle - On another 'break'


User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dodge / Parry

Post by sehracii »

kyesmith wrote:How did'ya work that one out? A lvl 250 meleer surly is a lvl 250 meleer, i notice very little difference in hitting a lvl 250 melee using a lvl 250 accuracy (altho there clearly is some)
prolly one to discuss ingame :)
Edit- is there an equation for it that your working off to get the equivalent of lvl 280
Read the accurate attack stanza definition. It says it raises your attack 30 lvls, if using the approriate level stanza.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
kyesmith
Posts: 1480
Joined: Sat Nov 06, 2004 9:29 pm

Re: Dodge / Parry

Post by kyesmith »

sehracii wrote:Read the accurate attack stanza definition. It says it raises your attack 30 lvls, if using the approriate level stanza.
Accurate attack 11 wrote:Reduces the chance of enemy dodging maxium efficency for a weapon with the recomended skill of lvl 275
I couldnt find anywhere about it raising your attack level
Yaffle - On another 'break'


User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dodge / Parry

Post by sehracii »

kyesmith wrote:I couldnt find anywhere about it raising your attack level
I can't check now, but I know I read it somewhere. Will get back to you :)
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Dodge / Parry

Post by rushin »

the description has been changed a few times but i can say 100% its inaccurate if it states dodging (and from memory it does)..

I've been playing with plants recently, the ones in HoP parry not dodge and with no accurate attack i cant hit them for toffee, but adding a few levels accurate and my hit ratio jumps to 80-90%
rushin ~ asleep
Post Reply

Return to “General”