Dodge / Parry

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
dakhound
Posts: 1768
Joined: Fri Jan 07, 2005 5:40 pm

Re: Dodge / Parry

Post by dakhound »

sehracii wrote:Harvest does not contribute to dodge mod. Your base dodge = your highest *combat* level. (Any fight or magic)
you sure bout that? did they change it from the start as its a long time since I mastered ele but I remember the good old days when I was a little more noob than I am now. My harvest was alot higher than any combat level I had and my dodge matched that level
User avatar
iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Dodge / Parry

Post by iphdrunk »

sehracii wrote:Harvest does not contribute to dodge mod. Your base dodge = your highest *combat* level. (Any fight or magic)
That's, imho incorrect. Harvest does affect dodge. IIRC (unsure about the exact details), or at least it used to be like this for a long while.

dodge = max (fight, mage, harvest / 2, 0.25*craft? although it was stated by a GM around release date that craft did not affect it)

I never knew someone with a highest craft so we could not verify.
Anissa - Jena's Lost Tribe -

User avatar
rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Dodge / Parry

Post by rushin »

It's digger level/2 for dodge, and it's always been the case :)
rushin ~ asleep
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dodge / Parry

Post by sehracii »

Right, sorry, I forgot harvest works, just cut in half.
Which means harvest based dodge never goes over 125.
That's pretty useless, imo, if youre trying to dig in a 250 zone. Should just give it to you straight = harvest lvl.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Dodge / Parry

Post by amitst »

Isn't parry capped at 300 or something? I heard that somewhere...
User avatar
totnkopf
Posts: 843
Joined: Sat Jan 22, 2005 12:30 am

Re: Dodge / Parry

Post by totnkopf »

amitst wrote:Isn't parry capped at 300 or something? I heard that somewhere...
no, you can have over 300 parry. Least you could before the RoS patch, but doubt they've changed that
Morgaine
Infinity
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
User avatar
nillian
Posts: 419
Joined: Sun May 29, 2005 1:50 am

Re: Dodge / Parry

Post by nillian »

Thanks for all the replies :)
Nillian

[MPRF]- [MJF] - [MDF] - [MLMW] - [AoD]

READ! - How to run two clients simultaneously - read later posts
User avatar
gillest
Posts: 647
Joined: Sun Sep 26, 2004 4:33 pm

Re: Dodge / Parry

Post by gillest »

iphdrunk wrote:I may be wrong but as far as I know, dodge and parry stats for 1h weapons are not implemented (0) but your point stands anyway
Been trying to understand parry a little and i think I found out how it works...
Cannot answer what is best as per Op , can just give u my findings...

Basic parry naked: basic parry naked (or with LA or HA with no parry boost is egal to your lower melee tree...
Exple: im 80 cc , my basic parry is 80, i take axe with no parry mod stats, im 250... try it with any other weaps 1h and 2h, your parry will be same as the lvl of the weap used..


NOW: who get more parry?
knowing that 1 h weaps parry mods are no implemented isn't enough: i have 250 in axe 2h and wield a axe 2h with no parry mod, i will be 250 parry (+19 sword, i will be 269 naked wielding the sword..)
Now, if i am 250 spear, cc, mace or whatever in 1h, as 1h stats are not implemented, i will be 250 parry with no boost from weap, but if I wield old land shield +34 parry, i will be 284 wielding no weap...

So basically fighters mastering 1h will have higher parry than 2h fighetrs, not due to weap, but due to shield...

Try it with any weaps u can wield and pls let me know if im wrong :)
To protect and to rez, never to serve. Crafta of da weapa :) Master of Spellings and Typos

"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]

Too much PvP is bad for your sanity :)
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas :P
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Dodge / Parry

Post by blaah »

gillest wrote:Basic parry naked: basic parry naked (or with LA or HA with no parry boost is egal to your lower melee tree...
Exple: im 80 cc , my basic parry is 80, i take axe with no parry mod stats, im 250... try it with any other weaps 1h and 2h, your parry will be same as the lvl of the weap used..
it's not lowest melee skill, parry is based on you weapon you have in hand. if you have no weapon, then it's Hand to Hand which is Close Combat tree (no, pick is not weapon sadly ;-)

yes, 1h+sword has highest parry i think (keeping skill/armor same).. but they do less damage too.
not sure this is right but: 2h sword has 20 parry (24 boosted ?). player crafted shied has 30 parry.
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dodge / Parry

Post by sehracii »

gillest wrote: Basic parry naked: basic parry naked (or with LA or HA with no parry boost is egal to your lower melee tree...
Exple: im 80 cc , my basic parry is 80, i take axe with no parry mod stats, im 250... try it with any other weaps 1h and 2h, your parry will be same as the lvl of the weap used..

It's not because its taking your "lower" melee tree exactly. Your base parry is just always equal to the melee level of the weapon you are currently holding. If you're not holding a weapon, it's that you are in hand-to-hand melee mode, so your parry is equal to your level in hand-to-hand combat. IF you got H2H higher than 1H melee, it would still be base parry, not the lower 1H level.

Edit: hehe, too slow.

Oh, and yeah, 1H get higher parry value. What 1H is also lacking though is "adversary parry" mod- in a 1H vs a 2H duel the 2H melee weapon raises the wielders parry at the same time it decreases their opponent's (1H meleer) parry, combined it basically eliminates the shield parry bonus altogether.....
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
Post Reply

Return to “General”