Should Windermeer be revived?

Come in, pull up a chair, let's discuss all things Ryzom-related.

Should Windermeer be revived

Yes
12
12%
No
92
88%
 
Total votes: 104

phradok
Posts: 54
Joined: Fri Dec 31, 2004 2:41 am

Should Windermeer be revived?

Post by phradok »

With the apparent influx of new players, there might possibly be a large enough population to support a rebirth of Windermeer (North American server). If this is the case, should such a server be revived, with each player given a choice of whether to move there or not (and guilds would follow the choice of the guild leader)?
Last edited by phradok on Mon Jul 17, 2006 9:30 pm, edited 1 time in total.
User avatar
grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: Should Windermeer be revived?

Post by grimjim »

I don't think the population is big enough yet. Perhaps with R2 and a media push there might be enough and it would solve the time zone problems but it would also mean difficult choices for a lot of people and enough would probbaly stay to make the timezone fix less viable.

So I vote 'yes' with reservations.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
User avatar
oldmess
Posts: 634
Joined: Mon Dec 27, 2004 12:25 am

Re: Should Windermeer be revived?

Post by oldmess »

grimjim wrote:... enough would probbaly stay to make the timezone fix less viable.
Since many seem to believe that the Karavan is mostly US and the Kami mostly European, wouldn't it actually exaggerate the faction problems if we all went back where we came from?
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
User avatar
marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: Should Windermeer be revived?

Post by marct »

The Windermeer community no longer exists, and neither does the pre-merge community of Arispotle.

Doing this would likely get no one or few to move, and only new people would go there. If you are just trying to pick a fight, fine, but it seems like it really would cause more problems than it solved.

FYI, Windermeer had problems due to timezone also. We covered 3 timezones and branched out to several more. A North American guild has hard time choices to make no matter if they include Europe or not.

I think that I would prefer more sweeping large communities than several smaller communities even if it is cost effective. We could still stand to grow 10 times over and not feel crowded in my opinion.


Last thought, If you think it would do away with middle of the night or holiday attacks to move the Americans away from the British, I fear you are dead wrong.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: Should Windermeer be revived?

Post by ajsuk »

I think this would be a shot in the foot. You cant throw us all together, let us build up frendships with each other and then rip us apart. While I understand the timezone diff causes problems this cant be allowed to happen. I would un-sub on the spot if they did it without the options you described and even with them its still iffy if you ask me.
Last edited by ajsuk on Fri Jul 14, 2006 9:38 pm, edited 1 time in total.
[COLOR=Orange]Jayce[/COLOR] - Right-click is your friend in this world.

[COLOR=sienna][COLOR=Red]Master Forest Forager[/COLOR][/COLOR][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial] |[/COLOR][/FONT][/FONT][/FONT][SIZE=1][COLOR=sienna][COLOR=Red] Master Prime Roots Forager[/COLOR][/COLOR][/SIZE][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial] |[/COLOR][/FONT][/FONT][/FONT][SIZE=2][SIZE=1][COLOR=sienna][COLOR=DarkOrange]Expert Lakeland Forager @ [/COLOR][/COLOR][/SIZE][/SIZE][FONT=Arial][SIZE=2][SIZE=2][SIZE=1]Q250[/SIZE][/SIZE][/SIZE][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial][COLOR=Red]
Master
Jeweler
[/COLOR][/COLOR][/FONT][/FONT]
[/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial]|[/COLOR][/FONT][/FONT][/FONT][FONT=Lucida Sans Unicode][FONT=Arial Black][COLOR=sienna][FONT=Arial][COLOR=Red]Master Heavy Range Weaponsmith[/COLOR][/COLOR][/FONT][/FONT][/FONT]

[align=center][ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]

[/align]
User avatar
grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: Should Windermeer be revived?

Post by grimjim »

oldmess wrote:Since many seem to believe that the Karavan is mostly US and the Kami mostly European, wouldn't it actually exaggerate the faction problems if we all went back where we came from?
Given the extent of the size advantage on one side, no, I think it would approximately rebalance, but only if people actually moved, which as I think we're almost all saying - wouldn't happen.

So it'd work in principle, but likely not in practice.

Yankee go home ;)
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
raven41
Posts: 1485
Joined: Fri Oct 14, 2005 10:23 pm

Re: Should Windermeer be revived?

Post by raven41 »

umm... Me=Kami-US...Alot of my guild is not US players ... this would suck to tear us apart so I voted no.
~Red-slayer~

[COLOR=red]Lord of the universe[/COLOR]

[COLOR=red]Truth - Honor - Integrity[/COLOR]

~Atys Paladin at heart~ALWAYS!

pugmak
Posts: 162
Joined: Wed Sep 22, 2004 10:08 pm

Re: Should Windermeer be revived?

Post by pugmak »

I voted no. I believe a "24 hour" server is always a better, healthier place to play.

If the issue is really about outpost defense, then either develop alliances with guilds that are on when you're not
or
adjust your own guild to recruite with an eye towards round the clock "crews" of members. You could even "rp" it into the guild being like a regimental structure and the various time zone groups as battalions or companies with their own localized chain o' command to settle disputes but still subordinate to the senior level command (Guild Leader).

An around the clock guild can be a tricky management issue and it will, by necessity, develop into a bit of cliquishness but it can be done. I know this because I've participated in creating such a guild in other games.
Where does the light go, when the light goes out?
User avatar
kibsword
Posts: 1529
Joined: Fri Sep 24, 2004 3:28 pm

Re: Should Windermeer be revived?

Post by kibsword »

I enjoy mixing with both Europeans and North Americans (and others around the world). If push came to shove, and we did actually get a big enough population, then Windermeer could open, but I would prefer to see two English Language shards, rather than one English Euro, and one US shard.
Kibs - High Officer of The New Empire (Arispotle server)
Kibsy - Silan Alt (Arispotle server)

Avatar by Ema

Master of two, huggler of all!

Kibs' Autolauncher and Ammo shop

Vote for Ryzom on mmorpg.com!
greymar
Posts: 31
Joined: Fri Oct 15, 2004 8:57 pm

Re: Should Windermeer be revived?

Post by greymar »

Our guild has people from all over the world.. no way I'd move to a "US" server and leave them. I think most that are in guilds probably have the same thing going for them.... and wide base of players that spans the time zones around the world. It's a neat thing to log in at any time, and probably have a guild-mate around.
Soradin
Post Reply

Return to “General”