Should Windermeer be revived?
Should Windermeer be revived?
With the apparent influx of new players, there might possibly be a large enough population to support a rebirth of Windermeer (North American server). If this is the case, should such a server be revived, with each player given a choice of whether to move there or not (and guilds would follow the choice of the guild leader)?
Last edited by phradok on Mon Jul 17, 2006 9:30 pm, edited 1 time in total.
Re: Should Windermeer be revived?
I don't think the population is big enough yet. Perhaps with R2 and a media push there might be enough and it would solve the time zone problems but it would also mean difficult choices for a lot of people and enough would probbaly stay to make the timezone fix less viable.
So I vote 'yes' with reservations.
So I vote 'yes' with reservations.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Should Windermeer be revived?
Since many seem to believe that the Karavan is mostly US and the Kami mostly European, wouldn't it actually exaggerate the faction problems if we all went back where we came from?grimjim wrote:... enough would probbaly stay to make the timezone fix less viable.
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"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Re: Should Windermeer be revived?
The Windermeer community no longer exists, and neither does the pre-merge community of Arispotle.
Doing this would likely get no one or few to move, and only new people would go there. If you are just trying to pick a fight, fine, but it seems like it really would cause more problems than it solved.
FYI, Windermeer had problems due to timezone also. We covered 3 timezones and branched out to several more. A North American guild has hard time choices to make no matter if they include Europe or not.
I think that I would prefer more sweeping large communities than several smaller communities even if it is cost effective. We could still stand to grow 10 times over and not feel crowded in my opinion.
Last thought, If you think it would do away with middle of the night or holiday attacks to move the Americans away from the British, I fear you are dead wrong.
Doing this would likely get no one or few to move, and only new people would go there. If you are just trying to pick a fight, fine, but it seems like it really would cause more problems than it solved.
FYI, Windermeer had problems due to timezone also. We covered 3 timezones and branched out to several more. A North American guild has hard time choices to make no matter if they include Europe or not.
I think that I would prefer more sweeping large communities than several smaller communities even if it is cost effective. We could still stand to grow 10 times over and not feel crowded in my opinion.
Last thought, If you think it would do away with middle of the night or holiday attacks to move the Americans away from the British, I fear you are dead wrong.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: Should Windermeer be revived?
I think this would be a shot in the foot. You cant throw us all together, let us build up frendships with each other and then rip us apart. While I understand the timezone diff causes problems this cant be allowed to happen. I would un-sub on the spot if they did it without the options you described and even with them its still iffy if you ask me.
Last edited by ajsuk on Fri Jul 14, 2006 9:38 pm, edited 1 time in total.
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Re: Should Windermeer be revived?
Given the extent of the size advantage on one side, no, I think it would approximately rebalance, but only if people actually moved, which as I think we're almost all saying - wouldn't happen.oldmess wrote:Since many seem to believe that the Karavan is mostly US and the Kami mostly European, wouldn't it actually exaggerate the faction problems if we all went back where we came from?
So it'd work in principle, but likely not in practice.
Yankee go home
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Should Windermeer be revived?
umm... Me=Kami-US...Alot of my guild is not US players ... this would suck to tear us apart so I voted no.
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Re: Should Windermeer be revived?
I voted no. I believe a "24 hour" server is always a better, healthier place to play.
If the issue is really about outpost defense, then either develop alliances with guilds that are on when you're not
or
adjust your own guild to recruite with an eye towards round the clock "crews" of members. You could even "rp" it into the guild being like a regimental structure and the various time zone groups as battalions or companies with their own localized chain o' command to settle disputes but still subordinate to the senior level command (Guild Leader).
An around the clock guild can be a tricky management issue and it will, by necessity, develop into a bit of cliquishness but it can be done. I know this because I've participated in creating such a guild in other games.
If the issue is really about outpost defense, then either develop alliances with guilds that are on when you're not
or
adjust your own guild to recruite with an eye towards round the clock "crews" of members. You could even "rp" it into the guild being like a regimental structure and the various time zone groups as battalions or companies with their own localized chain o' command to settle disputes but still subordinate to the senior level command (Guild Leader).
An around the clock guild can be a tricky management issue and it will, by necessity, develop into a bit of cliquishness but it can be done. I know this because I've participated in creating such a guild in other games.
Where does the light go, when the light goes out?
Re: Should Windermeer be revived?
I enjoy mixing with both Europeans and North Americans (and others around the world). If push came to shove, and we did actually get a big enough population, then Windermeer could open, but I would prefer to see two English Language shards, rather than one English Euro, and one US shard.
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Kibsy - Silan Alt (Arispotle server)
Avatar by Ema
Master of two, huggler of all!
Kibs' Autolauncher and Ammo shop
Vote for Ryzom on mmorpg.com!
Re: Should Windermeer be revived?
Our guild has people from all over the world.. no way I'd move to a "US" server and leave them. I think most that are in guilds probably have the same thing going for them.... and wide base of players that spans the time zones around the world. It's a neat thing to log in at any time, and probably have a guild-mate around.
Soradin