there is a whole lot of flaws with comparing this to real life. In real life, you could get "ganked" but there is no respawn. period. thats it, end of game, finito. Ganked in Ryzom, you spend 30 secs laying there going "um... what/who was that??" and then you respawn *pop* you're back in businesssluggo0 wrote:1) Real life is 'PVP tag on 100% of the time'. Does that give you the right to kill any other human being any time you want? The arguements that turning it on implies consent is flawed for this reason.
Also, as you pointed out, there is a pvp tag to be turned on. By clicking it, you're turning on a features who's whole purpose is PvP. Its not there to let people know your faction (its a benefit of it, but not its purpose). it is, after all, called a pvp tag.
As a result of pvp not resulting in the permanent death of the character, you can't really compare RL death to IG death. RL is final, gone, this parrot is no more!. IG, death is more of a slap in the face. To be sure, not something one should take lightly, but something that happens hundreds of times a day globally. It stings, its annoying, its hurtful, yes, but its not final and certainly not on the same level as RL death.
Also in life, I don't have the ability to turn my tag on or off. I can't walk into a major city of a country at war and expect any bullets that come my way not to kill me. If i run into the enemy, I can't expect them to say "ah, no pvp tag... we can't kill him". In Ryzom, you get that benefit. You can limit the amount of danger you place your character in by turning the tag on or off. If you turn it on, you're knowlingly accepting the risk that someone may attack you and are therefore consenting to it. If you don't consent to pvp or are fearful of someone ganking you, why would you turn it on knowing that it could happen?
Ryzom made it very easy for players to choose the amount of PvP they want to take part in. if you're totally against it, there are PR region that aren't pvp (and those that are give you a bright orange warning that you're entering one and give you time to get out of there), and made it so OP battles set the default to neutral when you happen to wander in to one of them (you have to manually choose a fighting side to be involved in the pvp). Complaining that you were attacked when you had a PVP TAG on seems a bit of a stretch. If you choose to keep it on while AFK, digging, crafting, you name it, you have no right to complain that you were attacked.
having said all that, I don't usually attack another player unless they attack me first (that is unless they've done/said something that puts me off em... then beware!). I will admit that I tend to toy around with flagged karas... a fear here ("boo!"), a stun there (and my classic line "do you find me stunning?" ). I continue the Infinity policy of having my tag on at all times. that means when I'm hunting, digging, crafting, AFK, anything and everything. Have I been attacked while doing all of them, yep. Had some people gank me while I was standing there naked with a crafting tool in hand. Do I complain about it? nope, its part of the accepted risk of having the tag on. I go on about my business or I go and return the favor.