Herbivore vs carnivore drops.

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kaidyn
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Re: Herbivore vs carnivore drops.

Post by kaidyn »

vladww wrote:Originally Posted by jclifton
" Carnivores drop more and take a long time to kill, herbivores drop less and are easier to kill. Its a trade off, you want to get xp fast or money fast? You choose really.. Dont tell me you guys didnt notice this little fact If herbivores started dropping what carnivores did, omg at the excess mats and money that would be around. "

This "little fact" is correct.

As well as because they simply aggro. Ever tried resting in the mids of a bunch of Cloppers ? you can do so with Rendors :) ...

...Anyway my point is :
The drop rate is pretty well balanced for carnivores & herbivores, but should be tuned down a bit for non aggressive Kitins ( Kipees , Kizoars especially )

Just my thoughts
I'd have to throw the flag on that one...
Although I agree resting amidst a mob of Clops isnt worth attempting, and downright stupid if ya ask me, it doesnt really have any basis for the drop rate arguement. With taunt (and other mage skills), you can pull agro mobs singly as well as non-agro mobs. And once you've taunted an herbie, its an equal fight to a carnie thats agro'd you. But the drop rate on herbies makes it impossible to fight for craft-grinding mats, and therefore a harvester is required to get those mats. (Lining, Hammer/Counterweight, Grip). And although I agree that all classes should be needed to an extent, this pretty much hamstrings the those attempting to be fighter/crafters or mage/crafters. And with the low amount of people who sell Harvested mats these days, its near-impossible to buy them as well.

EXAMPLE: My healer and I went into Dew Drops (DD) in Trykerland and pretty much laid waste to the Cloppers, and Ragus for just over 45 minutes. At that point, we had to return to Fairhaven because we were both completely full on quartered mats. Once empty again, we went back to DD and bum-rushed the Caprynis, Ybers, and Izams. OVER 3 HOURS LATER, we had just over 50 mats TOTAL. Not a single type of which, had a stack exceeding 10. (not to mention the fact we only got a lowly 2 Grip mats.)

so... it does seem to be a little off-balance between the two types. I am inclined to agree with you that some carnies (Kizoar,Clops) drop almost too many mats, I'd STRONGLY disagree with lowering carnie drop rates to those of herbivores. Doing that would more than hamstring the Fighter/Mage Crafters, it would lop their legs off at the knee. A slight reduction sure.. as long as the herbies could get a jump in rate to even it out.

that's just my comments.. feel free to criticize. Just please be constructive.
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shrike
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Re: Herbivore vs carnivore drops.

Post by shrike »

vladww wrote:Originally Posted by jclifton
This "little fact" is correct.

As well as because they simply aggro. Ever tried resting in the mids of a bunch of Cloppers ? you can do so with Rendors :)

As you say , Kizoars & Kipees are easy to farm, but they belong to the Kitins family, not the Carnivore family that Jclifton is mentioning.
& as such they don't aggro ( except some very high level types)

Anyway my point is :
The drop rate is pretty well balanced for carnivores & herbivores, but should be tuned down a bit for non aggressive Kitins ( Kipees , Kizoars especially )

Just my thoughts
Again, no, it isn't.

Because (as said) not only (some) of the Kitins are easy to farm, some of the aggros are as well. Javings, for example. And some of the Ragus. And from what I've heared goars have pretty low (aka herbivore) HP, too. And, again, there are herbivores which take pretty long to kill (Rednors). Read what I write more carefully.

It is no cookie-cutter those take long to kill, those do not. It is pretty mixed among all types of mobs.

And the aggro thingy is pretty pointless, because you have to pull single herbivores due to social aggro just the way you have to pull predators. The tactics to fight them are identical. Resting doesn't gives exp, killing does.
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vladww
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Re: Herbivore vs carnivore drops.

Post by vladww »

kaidyn wrote:
I'd STRONGLY disagree with lowering carnie drop rates to those of herbivores.
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Read my post again , i never said to lower the carnie drop rates, only the non agro kitins drop rates , they drop lots of loot & are dead easy to farm.


shrike wrote:
And the aggro thingy is pretty pointless, because you have to pull single herbivores due to social aggro just the way you have to pull predators. The tactics to fight them are identical. Resting doesn't gives exp, killing does.
I'm a hunter/crafter myself & i still think that herbivores are much easier to hunt than carnivores.

The social aggro range of herbivores is way smaller than the carnivore's agro.
You can hunt herbs while being surrounded by them if you know what you're doing, you can't do that with carnivores.
There's much less running around to pull/rest with herbs, and time = xp if it's xp you're after ( thought this thread was about farming ).

On the other hand i guess the herbivores drop rate could be tuned up , but hopefully *very slightly*, cos as Jclifton said, if herbs start dropping the same as carnivores, i'm sure the economy will suffer and the market will be flooded with mats & money.
Not to mention crafters leveling way too fast.

Just my thoughts
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shrike
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Re: Herbivore vs carnivore drops.

Post by shrike »

vladww wrote:The social aggro range of herbivores is way smaller than the carnivore's agro.
But herbivores are very often tightly packed, while predators are usually spread out, which pretty much counters the difference in social aggro range.
You can hunt herbs while being surrounded by them if you know what you're doing, you can't do that with carnivores.
But since there are much more herbivores than aggros you usually have no real difficulties to find a spot where are you not surrounded by aggros. Being surrounded by herbivores is common, being surrounded by aggros is not.
There's much less running around to pull/rest with herbs, and time = xp if it's xp you're after ( thought this thread was about farming ).
Zero difference for me there.

It's probably a fighter-mage thingy. I am a mage, and for me it's zero difference in pulling, killing, quartering and downtime to kill a Javing or a mektoub of the same lvl. In fact, I prefer the Javing, because it not only drops 4 times the mats and gives more expp, it is also slower, meaning less risky to kill.
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kaidyn
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Re: Herbivore vs carnivore drops.

Post by kaidyn »

vladww wrote:Read my post again , i never said to lower the carnie drop rates, only the non agro kitins drop rates , they drop lots of loot & are dead easy to farm....
sorry.. wasnt putting words in your mouth. Its just from my experience that Kitin drops are very close to Carnie drop rates. And I find Clops/Ragus quicker kills, so I farm those more if Im looking to sell mats for daps.
vladww wrote:...On the other hand i guess the herbivores drop rate could be tuned up , but hopefully *very slightly*, cos as Jclifton said, if herbs start dropping the same as carnivores, i'm sure the economy will suffer and the market will be flooded with mats & money.
Not to mention crafters leveling way too fast.

Just my thoughts
True.. if herbies had the same drop rate, it probably would suffer.
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shrike
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Re: Herbivore vs carnivore drops.

Post by shrike »

Actually lowering the predator rates and rising to herbivore rates to the same rates might be a good idea. Meaning so that we still have the same total amount of quartered mats in the economy, but equally distributed between the 8 mat types. Not as it is now, with 80% consisting of the four aggro/kitin mats and 20% consisting of the four herbivore mats.

Killing an aggro already gives far more exp than killing an herbviore of the same lvl (and hitpoints), they do not need to drop more mats as well IMO.
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kaidyn
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Re: Herbivore vs carnivore drops.

Post by kaidyn »

shrike wrote:Actually lowering the predator rates and rising to herbivore rates to the same rates might be a good idea. Meaning so that we still have the same total amount of quartered mats in the economy, but equally distributed between the 8 mat types. Not as it is now, with 80% consisting of the four aggro/kitin mats and 20% consisting of the four herbivore mats.
now there's an easy solution.

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euwest
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Re: Herbivore vs carnivore drops.

Post by euwest »

i think bodocs should be like RL cows. :D

mmmm, bodoburgers...
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