An observation from a newbie

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philu
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Re: An observation from a newbie

Post by philu »

pugmak wrote:Makes those "revenge kills" all the sweeter later on when you survive the first fight with something that used to chase you down and eat you...and all the sudden, you realize...hey, I can kill all these beasties now!! Grrrrr Payback suckaazz!!!
I just ignore them now. I can happily just run straight past them and let them run after me trying to bite me. I just keep right on running, ignoring the minor irritation of their attack as they barely make a dent on my HP, until they give up.

Even sweeter than revenge, treat them as an insignificance. :D

I did hear that in another game (a what??) the low level mobs stop trying to kill you when you're too strong. *imagines Gingos runnign away when they see me * Now THAT would be cool. :D
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acridiel
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Re: An observation from a newbie

Post by acridiel »

Hmyeah, woul be quite funny to have that here too. :D
It´s interesting though to find that if the creature runs away from you, you feel urged to kill it nonetheless :D *eG*
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desertt
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Re: An observation from a newbie

Post by desertt »

well it would be a nice implentation but im sure that would be to much work to get it done never the less stays a marvelous idea.

walking trough pr right trough the spawns but everyone runs away lol :P
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chessack
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Re: An observation from a newbie

Post by chessack »

katriell wrote:Just to clarify the "con" system:

The background color of the little box in the target window indicates a level range.

Green = 1-30 (?)
Blue = 1-50
Yellow = 50-100
Orange = 100-150
Red = 150-200
Purple = 200-250

The number next to the star indicates a more precise range.

1* green, for example, would be level 1-10. 2* green, level 10-20. 3* green, 20-30. 3* yellow, 70-80. 2* red, 160-170.
I have to say that while I get it... I find the con system extremely confusing. I need a lookup table to figure out what the numbers and colors mean.

C
simiant
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Re: An observation from a newbie

Post by simiant »

acridiel wrote:Hmyeah, woul be quite funny to have that here too. :D
It´s interesting though to find that if the creature runs away from you, you feel urged to kill it nonetheless :D *eG*
DIE SU**ER :D *LOL*

Acridiel
Maybe the creature is too busy being a mindless beast to know when to suck it up and run away, instead of trying to lunch on you, an oh so tasty after dinner treat? Course once it gets half its butt chopped off, maybe it will go try to hide under the nearest bush... Unless the poor beast is like say.. a deer, that startles easily, and runs away at the slightest possible threat.. eh
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katriell
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Re: An observation from a newbie

Post by katriell »

chessack wrote:I have to say that while I get it... I find the con system extremely confusing. I need a lookup table to figure out what the numbers and colors mean.

C
You'll end up memorizing it. It's easy once you remember that color = range of 50, number = range of 10.
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k3mistry
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Re: An observation from a newbie

Post by k3mistry »

heh yeah mobs running away from u if you are much stronger is definitely interesting.

whats better is the mobs u fail to kill runs away and calls his other aggro friends along the way back onto you makes it even more fun.

lol would love to see how many people will use fear only to find themselves being mobbed by lots of monsters.
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meitemax
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Re: An observation from a newbie

Post by meitemax »

k3mistry wrote:heh yeah mobs running away from u if you are much stronger is definitely interesting.
Shadowlands in Anarchy Online have it that way. Afaik it was introduced to stop farming of items by highlevel players.
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zarozina
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Re: An observation from a newbie

Post by zarozina »

The other, obvious answer to the original poster: try teaming up with a healer. Ryzom is to a large extent about teamwork, and the earlier you start to bear that in mind when you go out hunting, the better. You'll find the ragus a lot less scary then ;)
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afnr2908
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Re: An observation from a newbie

Post by afnr2908 »

katriell wrote:You'll end up memorizing it. It's easy once you remember that color = range of 50, number = range of 10.
Or you could just put your cursor over the star/s and it will tell you the level of the mob, ie. 30-40

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