Clueless devs

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rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: Clueless devs

Post by rugster »

flynnkd wrote:The PR are the high end of the game. The high end of this game is RAID style missions and events, based around whole guilds or lots of players. It was obvious to me that PR would be a very difficult place to get to, and it has been said ALL ALONG that foragers would require protectors. The fact that you could get in and forage alone was an error, and now it has been fixed.

The problem here is that players get comfortable with what they can do and dont like having that taken from them... well welcome to MMORPG 101... things change, games are balanced. Get over it, move along.

I am quite happy that PR is now very hard (and the word impossible only makes me think of my EQ days where EVERYTHING was impossible till someone did it...)

Hooray for the devs having the gumption to make the game more like what it was claimed to be, and boo for the whiney players who want to take their picks and mats and go home sulking.

What a load of Carp.

Prime Roots is a link between Fyro and Zorii, thats the ONLY reason for the added mobs. Its to make travel from one racial zone to the other as impossible as possible.

I can now harvest in 3 places. Dyron. Thesos and Prime Roots.

These three places are the ONLY places in the ENTIRE game i am ALLOWED to harvest.

I can't harvest in Outlaw Canyon because the "arguably clueless devs" have placed aggro mobs on either side of every entrance. To such an extent is is blatently obvious they dont want anyone to go there.

Take the bridge nearest Pyr. Theres a whole group of kinchers that stand right at the end of this bridge they NEVER move. How SUBTLE is that?

The entry into lower canyons, Frahar on the left blocking access and Varinx on the right. Even if i was lvl 250 they would pull me down and kill me. I would be forced to pull them to the guards. Can you imagine 10-15 Varinx running around in Pyr?

Access to anywhere on the map has been made is difficult as possible. Zerx placed on meeting points making travel all but impossible. Frahar and Varinx patrolling elsewhere. Oyrx and Varinx guarding the Karavan Teleports. oh you can use the teleport.. you just cant go anywhere!!!

It is only be exploiting the mistakes they've made that movement is possible. It is only by waiting sometimes for hours that movement is possible. I can harvest in PR, but i have to stand at entrance and wait for an openning, sometimes waiting 2 hours. Sometimes 15 minutes.

To a degree i agree that it should be difficult to harvest Excellent and Supreme Mats. IMO The "arguably clueless devs" should have made Excellent Mats a lvl 150 skill and Supreme a lvl 200 skill. But the didnt. THAT is THEIR mistake. Its not my fault that people have supreme lvl 20 pikes, armour.... its the devs fault. And blocking access is NOT the way to fix this.

3 places to harvest. 1 place to fight.

Just how bloody boring can you make a game??

The only excitement i get admittedly is beating those fing kinchers and getting inside. For a Harvester dying 10 times isnt a problem, the xp isnt as important as it is for melee or magic. Can you imagine what it would be like clearing 300k dp at lvl 73 melee? Just because you wanted to explore..visit zorii...
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kibsword
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Re: Clueless devs

Post by kibsword »

I don't agree with you there. Other people manage fine to get to other lands, it just takes a bit of team work. And a lvl250 melee is a lot more powerful than you think, and could easily tackle those mobs, especially with a healer to help.

Moving around is either sneaking or group, and you can get from fyros to matis to tryker without having to go through a PR, and preparing to gain some DP and having patience you can sneak through if you consider it worth it.

Too many people want to go too far too fast imo, and this is the reason for the complaining. I have played this since open beta 1 and think the Devs and GMs are doing a great job with the game :)
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xenofur
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Re: Clueless devs

Post by xenofur »

Take the bridge nearest Pyr. Theres a whole group of kinchers that stand right at the end of this bridge they NEVER move. How SUBTLE is that?
if you move about 400m south you can walk over another bridge and then directly over the next bridge without even seeing any aggros, let alone getting to fight them <_< how blind must one be to miss that?
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drscab
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Re: Clueless devs

Post by drscab »

I'd have to say that it's better if it's extremely high leveled, a couple of weeks ago I was level 24 fight, I'm just a lucky person at exploring and I had managed to get into the roots, I was in awe and I had decided to wander the roots. Now I'm too lazy to put my journey into words so I'm going to put it into picture form.

http://www.piysquared.net/Rootsjourney.psd

As you can see I got quite far for only a lvl24 fight,I got there without seeing anything other than a yelk! So if there's going to be some lifespan to the game they have to beef up some areas.

Edit:bah, got some problems with my picture, don't bother clicking on the link, I managed to get just south of the green lake thingy if you're wondering.
rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: Clueless devs

Post by rugster »

kibsword wrote:I don't agree with you there. Other people manage fine to get to other lands, it just takes a bit of team work. And a lvl250 melee is a lot more powerful than you think, and could easily tackle those mobs, especially with a healer to help.

Moving around is either sneaking or group, and you can get from fyros to matis to tryker without having to go through a PR, and preparing to gain some DP and having patience you can sneak through if you consider it worth it.

Too many people want to go too far too fast imo, and this is the reason for the complaining. I have played this since open beta 1 and think the Devs and GMs are doing a great job with the game :)
yes of course, i've a lvl 70 pr harvester and i dont have a clue.. i just rush around all over the place.. right on. Well spotted there.
~ Martin

I will continue to be online, but not ingame. Until further notice. So i will still be mr troll to you.

Still not smoking!! :)
rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: Clueless devs

Post by rugster »

xenofur wrote:if you move about 400m south you can walk over another bridge and then directly over the next bridge without even seeing any aggros, let alone getting to fight them <_< how blind must one be to miss that?
You've managed to COMPLETELY miss the point. i'm not talking about the SECOND bridge. I'm talking about the FIRST one.

Oh a just try walking over the second bridge and then over the next, just go and try, if you dont happen to trip over the 10 or so varinx that wonder there. Took me 30 mins to wait for an openning to get past them.
~ Martin

I will continue to be online, but not ingame. Until further notice. So i will still be mr troll to you.

Still not smoking!! :)
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glipe
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Re: Clueless devs

Post by glipe »

Whining because your not getting it all your own way? Leave the Devs alone! They could just have put us on four entirely seperate continents and given us boats later on to get to the different racial homelands. But then you'd just be complaining that it was impossible, not almost impossible, to get between the lands.

Now I'm nowhere near a high enough level to make it from one area to the next without a bit of a hand. And yesterday I had that hand in the form of a massive, organised trip to Tryker. We had some guides from the area we were going to, a mass of homins of all different skill levels and a lot of determination. And it took us a few attempts to get there but, ah well! It's not like we were all of the level where we should be trying to span the continent. Whinging wouldn't have made it any easier.

As for the Prime Roots, the home of the incredibly powerful swarms of creatures who drove the entire population of Atys fleeing at it's head? Why should we have access to that until we (as a people) rebuild and do something about it? 'Cause thats what we're meant to be doing; rebuilding. Not attempting to take back our planet or infiltrate the enemy's base! In just a few short weeks people seem to have forgotten that the one title aside from Homin that is available to all is "Refugee".

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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Clueless devs

Post by tetra »

kibsword wrote:I don't agree with you there. Other people manage fine to get to other lands, it just takes a bit of team work. And a lvl250 melee is a lot more powerful than you think, and could easily tackle those mobs, especially with a healer to help.

Moving around is either sneaking or group, and you can get from fyros to matis to tryker without having to go through a PR, and preparing to gain some DP and having patience you can sneak through if you consider it worth it.

Too many people want to go too far too fast imo, and this is the reason for the complaining. I have played this since open beta 1 and think the Devs and GMs are doing a great job with the game :)
psst... all exits from zorai pass through the prime roots.... upon exiting from the other side, you are greeted with about 50-80M of clear space so you aren't instantly killed... and a rather uniform wall of aggro beasties that I wouldn't want to have to deal with even if I suddenly had the nearly uninterruptable beta skills of a self healing 250/250/250/250 aoe vamp ubermage from beta.
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weiseman
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Re: Clueless devs

Post by weiseman »

You've managed to COMPLETELY miss the point. i'm not talking about the SECOND bridge. I'm talking about the FIRST one.


exactly
You mean the 1st bridge, north of Lucenthead hurst, guarded by kinchers. Yep?
Now look at your map, near "canyon pass" ooh looky here, there's another bridge leading to Luncenthead hurst! And there's no aggro !

Dragon's Spine has the same mobs as the rest of Outlaw canyon, reaching Thesos is quite easy, just need to be patient on specific moments, and really fast on others (and i don't mean run away if you just got aggroed)
"Impossible" eh? I do the run between Dyron and Pyr like 4-6 times a day (i always forget to buy that damn ticket) and every day i travel down to Thesos, even with large teams prone to get aggro, are we "über players" to master the "impossible" ?

Now concerning prime roots and the question «how do i harvest down there?» hehe, well there are a few answers coming to my mind:
1) be in a guild, get a team rolling, fighters & mages protect you from incoming mobs and/or clear the path
2) be a good solo harvester who earns his own money and look for a team willing to protect you: "i pay you x k if you escort me and protect me down in roots"
3) forget about prime roots for a while and get used to the rest of the desert first: matisian portal, scortched forest, scortched corridor, frahar towers, secret kami oasis... Once you did that and got used to travelling in hairy areas, get back to 1) or 2)

Telling devs don't want people to reach other areas is nonsense. If they really didn't want to, why the heck did they care doing portals and "link lands" like the prime roots eh? Just close the walls and holes leading to the portals and there you go, no more travelling.

Ah, last thing, if it's so impossible, how do you explain the fact that more and more new Zorais, Matis and Tryker player reach Pyr these last days? I'm not talking about those who already had the spawns before the patrols; i'm talking about the new ones who just arrived.

Duster - Dragon Order of Abylus.

PS: levels are just numbers, not a way to tell "i'm not a noob anymore"
krone9
Posts: 123
Joined: Sat Sep 25, 2004 10:50 am

Re: Clueless devs

Post by krone9 »

sorry but I'm in agreement with rugster.

Starting in Tryker is very hard to actually get out- and you do get the distinct impression that the devs want to hinder getting to other realms. I've played a character in Fyros too and tried the bridge several times and found exactly what was described.

Now thats all fine - it fits with the plot - but there's no linear progression within tryker at least, to the mobs like Torbaks in the border lands.

So the solution is to lvl on increasingly easy monsters which gets more and more dull. Its fine keeping us in distinct areas but you need to give us something to do.

Like plot for example - there's bits and pieces floating around but its few and far between to say the least. The missions are nothing new - kill these and I'll pay you cash, or get this and I'll give you fame. Would be nice to see more roleplaying in this MMORPG rather than just level grinding.

More content definitely to make it worth staying in your realm, more plot to get involved with, more reason to not need to venture outside just yet. Would be nice to diplomatic channels developing between the realms to negotiate a common alliance against the kitins rather than just assuming it.

Its still a great game and I'm still having a lot of fun BUT it is starting, for me, to get to the point where I can see myself getting bored.
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