jamela wrote:I would tend to say "why should there be an ingame memory for your character? When you're given an important task why don't you just pay attention in the first place, or if you know you're scatter brained and flighty, write it down or tie a piece of fiber round your finger?" It's a role-playing game, live your character.
The point is that if you want to attract gamers to play, then you don't want to punish them by making it as hard as possible just because you think on principle that it's not 'real' enough. If you feel like it's not necessary, then you can ignore the part that remembers where you're going, right?
I don't know where anyone got the idea that making games 'REAL' is fun. If I wanted things to be real, I would not play games and play RL. Reality is not good gaming.
Ax