Ryzom - A beginner's 7-day trial experience

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seriel
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Re: Ryzom - A beginner's 7-day trial experience

Post by seriel »

like I said, it has its ups and down :)

Compared to what people are used to, it simply sucks. You can't say it any nicer than that. But if you're used to playing Ryzom or love a good challenge, it's a great system. I just wish the NPC text was written to the "around" chatbox like everything else an NPC normally says.

And I really wish the game had a built in text exitor to save notes to :D
jamela
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Re: Ryzom - A beginner's 7-day trial experience

Post by jamela »

Send yourself a postcard by carrier izam ;)
(there's ingame email)
seriel wrote:Compared to what people are used to...
I think this is characteristic of most of the criticisms in this thread. Is there a "VHS standard" of MMORPG developing?
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vguerin
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Re: Ryzom - A beginner's 7-day trial experience

Post by vguerin »

Calling the tasks in game quests raises them to a higher standard then they hold. Even the ones tied into a "rite" fail to really be a quest like you'd see in other games. They don't tell a story, advance the storyline nor help you level.

They are so tedious that some of us put all the NPC's on our sites to not make them any harder to bear. A scrapbook/notebook for these tasks is overkill as every mission is repeatable (if in season) and nets a miniscule gain in fame for the PITA (ie. timed missions) you may need to go through for completion.
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katriell
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Re: Ryzom - A beginner's 7-day trial experience

Post by katriell »

jamela wrote:I think this is characteristic of most of the criticisms in this thread. Is there a "VHS standard" of MMORPG developing?
Yes, that's why we have umpteen almost-identical medieval-fantasy MMOs. And more in development. -_-
They don't tell a story, advance the storyline
Quests can't advance a game's storyline, period. Maybe in a miniscule, static, instanced way... I much prefer Ryzom's dynamic method of advancing the evolving story through live ingame events. :)
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cloudy97
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Re: Ryzom - A beginner's 7-day trial experience

Post by cloudy97 »

katriell wrote:Yes, that's why we have umpteen almost-identical medieval-fantasy MMOs. And more in development. -_-
Straying OT, sorry..

While the standard-medieval-fantasy might not be very interesting (to me at this time at least) it does help the RP a bit. Everyone can portrait a grumpy dwarf. I had good RP in *that* popular MMO
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katriell
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Re: Ryzom - A beginner's 7-day trial experience

Post by katriell »

I don't have any problem with the medieval-fantasy setting itself, just the fact that it's been done again and again to the point where it's like beating a dead gopher. x_x
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elijstar
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Re: Ryzom - A beginner's 7-day trial experience

Post by elijstar »

seriel wrote:Yeah, the normal Macbook they just released uses integrated video I think... it's great for non-gaming applications. Even the Pro that I have I'm a little upset with, it only has an X1600, even though the X1900 was out at the time.

Personally, I would have rather they used the nVidia 7900 mobile chip, I really don't like ATI.
Bah nVidia's mobile chips suck. For mobility, ATI is the way to go for sure. You may have had driver problems in the past, but ATI is definitely faster and this new generation of PCI-E chipsets are great.

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elijstar
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Re: Ryzom - A beginner's 7-day trial experience

Post by elijstar »

jamela wrote:I would tend to say "why should there be an ingame memory for your character? When you're given an important task why don't you just pay attention in the first place, or if you know you're scatter brained and flighty, write it down or tie a piece of fiber round your finger?" It's a role-playing game, live your character.
The point is that if you want to attract gamers to play, then you don't want to punish them by making it as hard as possible just because you think on principle that it's not 'real' enough. If you feel like it's not necessary, then you can ignore the part that remembers where you're going, right?

I don't know where anyone got the idea that making games 'REAL' is fun. If I wanted things to be real, I would not play games and play RL. Reality is not good gaming.

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elijstar
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Re: Ryzom - A beginner's 7-day trial experience

Post by elijstar »

katriell wrote:Quests can't advance a game's storyline, period. Maybe in a miniscule, static, instanced way...
I assume you're joking. That's not accurate at all. KOTOR had quests that advanced the game. Ultima 1 had quests that advanced the story. Wizardry had them. WoW has them, GW has them, the old MUDs I used to play had them. My old Pen-and-Paper Dungeons and Dragons was all about quests that advanced the story. You should try some other games. :)

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jamela
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Re: Ryzom - A beginner's 7-day trial experience

Post by jamela »

Tasks: there's no punishment, they're not hard and they're only as important as you want them to be. They can be extremely tedious if you have to search all over the place for whatever it is the mission giver couldn't be bothered to find for themselves, but once you have found that you're done and in many cases you can repeat ad infinitum.

I think the point is to encourage people to "play" and have some initiative rather than do dull repetitive tasks, unless that's what they feel like doing that day. Doing something yourself is far more rewarding than having your hand held all the way, and let's be honest, when that hand is there most of us would take it most of the time. That's human nature.
Last edited by jamela on Thu May 25, 2006 7:12 pm, edited 1 time in total.
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