calel wrote:
What will happen to the characters some have invested time in just for the sake of helping out new players on the old refugee islands? Will they be transfered to the new island or will they be incompatible and thus deleted?[/
Marjo wrote:They will remain on the current newbie islands until you decide to move on the mainland. They won't be transferred to the new newbie island.
So we will have to create a new character on the NPE? Hmmm bit of a mistake IMHO. Can't we have an option to move them?
THanks for taking the time to answer some of our questions Marjo.
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katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Marjo wrote:
The whole land is only a Forest ecosystem. It was an aesthetic and coherent choice not to make a "patchwork" mixing all the ecosystems. The water and the Kitins' jungle (or the Goo) may remind you of the Lake or Jungle ecosystems, although "technically" they are not.
The island would be larger than the current islands, and made of several ecosystems (forest, lake and jungle).
The description says it's those 3 ecosystems. So is the description wrong then?
khyle wrote:Are you considering to keep the current "islands", making them accessible from the mainlands via tunnels, as an expansion of the current continents? Imho that would be a nice element, think of them as "holiday resorts"
and let kitins invade them!
so.. is there going to be created any reason for change of island in the storyline?
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Maybe characters on the old islands could ask a guide to teleport them to the new island? It would be better, of course, if there was an automatic mechanism to do this, like a new teleport NPC on each old island that teleports characters to the new island.
katriell wrote:Maybe characters on the old islands could ask a guide to teleport them to the new island? It would be better, of course, if there was an automatic mechanism to do this, like a new teleport NPC on each old island that teleports characters to the new island.
May be a bit unfair if they brought over choice equiptment/mats etc which would mean they would have an unchallengable advantage in terms of crafting (at least for a while) over new characters.
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Kibsy - Silan Alt (Arispotle server)
There shouldn't be any *real* competition between players on the island, so a few veterans coming over from the old ones with choice equipment shouldn't mean anything. I just know some people have put a lot of time into lvling an alt purely to aid new players coming through, so it would be a benefit to future to new players if thos lvled toons could just port over and keep up their good work.
Also, it would definitely be a shame if the old starter islands were to just disappear forever. I love the suggested idea of them becoming linked with the mainland, so people can go back to just look around and explore. If they happen to get overrun by nasty kitin, even better! It would be a great story as to why we're using a new beginner island. And I do hope you're having a story behind it.
that would be awsome to be able to go back to my old starting grounds!!
I hated to leave really when I was a noob,because I knew I couldnver go back ..but it was to hard to get past lvl 38 melee ...
So I think linking them to the mainland is a good idea...maybe add some nice mats(Im not a digger(working on it SLOWLY tho)) and some kitin .
I agree wholeheartedly with Sehracii and Redslayer. Speaking as someone who HAS created an alt to go help new players, I would find it really annoying to have to start again.
Being able to go back as my main would be cool too. I had the same sense of loss as redslayer when I ported to the mainland. Partly why I created the alt.
Kitin over run would make a good back story for the move to a new island.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)
All posts are In Person (Not IC, not OOC, not Rp, just me!)
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Marjo wrote:There will be only basic and fine mats, purposely to avoid the racial limitation of choice mats.
So Forage lvling is slowed (youve said they can stay here till lvl 45 , should be digging Choice way before then) and Craft has no way to even come close to the "Reward" items
Marjo wrote:To give you an idea, the best rewards are amps q35 and a Medium armour set q45. The stats of the amps are similar to what you obtain with a mix of choice & excellent mats and the skin is medium quality (plan 2). Some pieces of this armour have special double bonus (such as 20 HP, 20 Stamina for example).
The other rewards can be compared to fine or choice crafted items.
All the items are designed to not be "uber" items. Moreover, as they are rather low level, the new player will quickly need items of higher quality, and thus need your services.
You have a different idea of "Uber" to me , Choice + Excellent + Double Bonus Versus Basic or Fine Player Crafted
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
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