We are currently working on improving the first experience a newcomer gets from the game. To summarize, the current "newbie land" system made of 4 separate islands, is completely changed and replaced by a unique island; and, the new players should also be able to find more help through new missions that will guide their first steps on Atys regarding the gameplay and the lore basics.
Let's have a closer look on what changes we plan to apply on the NPE.
----
Production: New Player Experience (NPE)
- soulsnatcher
- Posts: 406
- Joined: Tue Sep 21, 2004 10:00 am
Re: Production: New Player Experience (NPE)
Nice to see some thought going in to this. My only concern is the way things are being plonked in to one space. I understand wanting to give a little taster of things but I wonder if it takes away from the real game. Trekking, finding these new things etc... I dunno... *shrug*
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
Master Jeweler|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: Production: New Player Experience (NPE)
Why was the desert ecosystem not included? Seems a bit unfair to leave out one of the unique lands.
Re: Production: New Player Experience (NPE)
probably for the same reason the Jungle wasnt included in the Old Lands event
Alibooma
Was Sleeping... Is now Awake!
Was Sleeping... Is now Awake!
Re: Production: New Player Experience (NPE)
I like it. Is there a time-frame we can expect this to appear in? Besides "soon (tm)"?
But then again, I don't think of BM's site as a spoiler, but rather an inspiration to do more exploring. So maybe I'm just odd. (OK, yes, I'm odd. There. Are you happy? Stupid voices in my head. Never give me any peace.)
Seems to me it just gives a teaser of what's to come which will make a new player that much more interested in finding similar things in the real game. i.e. more trekking and exploring, not less.ajsuk wrote:My only concern is the way things are being plonked in to one space. I understand wanting to give a little taster of things but I wonder if it takes away from the real game. Trekking, finding these new things etc...
But then again, I don't think of BM's site as a spoiler, but rather an inspiration to do more exploring. So maybe I'm just odd. (OK, yes, I'm odd. There. Are you happy? Stupid voices in my head. Never give me any peace.)
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
- soulsnatcher
- Posts: 406
- Joined: Tue Sep 21, 2004 10:00 am
Re: Production: New Player Experience (NPE)
[QUOTE=oldmess] I like it. Is there a time-frame we can expect this to appear in? Besides "soon (tm)"?
Will *Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaally* soon do ya?
Will *Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaally* soon do ya?
Last edited by soulsnatcher on Fri Apr 21, 2006 6:15 pm, edited 1 time in total.
Re: Production: New Player Experience (NPE)
It all looks really nice and I' m sure many veteran players will try to create a new character so they as well can go through this experience.
However a few questions that come to mind:
With the unification of the four playable races on one island and even more so the presence of the Rangers there, will this mean there will be a slight change in the Lore just as well? Iirc the current lore still mentions the building of the outpost towns of Barkdel and such on Tryker side of history, and the Order of the Rangers isn' t mentioned yet in current lore concerning their role in rebuilding the civilizations.
What will happen to the characters some have invested time in just for the sake of helping out new players on the old refugee islands? Will they be transfered to the new island or will they be incompatible and thus deleted?
However a few questions that come to mind:
With the unification of the four playable races on one island and even more so the presence of the Rangers there, will this mean there will be a slight change in the Lore just as well? Iirc the current lore still mentions the building of the outpost towns of Barkdel and such on Tryker side of history, and the Order of the Rangers isn' t mentioned yet in current lore concerning their role in rebuilding the civilizations.
What will happen to the characters some have invested time in just for the sake of helping out new players on the old refugee islands? Will they be transfered to the new island or will they be incompatible and thus deleted?
Kyerna - "Miss World 2525"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Re: Production: New Player Experience (NPE)
I think the universe chat is a wonderful idea, along with putting all players on the same island.
I just finished getting off the newbie island, and to me it seemed very barren - and I had very hard times finding help. I think its a step forward in the right direction
I just finished getting off the newbie island, and to me it seemed very barren - and I had very hard times finding help. I think its a step forward in the right direction
Re: Production: New Player Experience (NPE)
heheh, was just gonna say this looks sooo cool I am gonna create an alt just to explore itcalel wrote:It all looks really nice and I' m sure many veteran players will try to create a new character so they as well can go through this experience.
Wallo
Omega V
Re: Production: New Player Experience (NPE)
I'm concerned that the specialization and racial trainers will present an impression of a class system.
There should be something on character creation that explains what the specialization means and clarifies that it does not limit what you can do, and that you get all the other skills automatically as well.
The effect of the racial trainers might be interesting...*wonders if we'll see an increase in Matis newbies specializing in crafting etc, and whether we'll see newbies coming to the mainland with only their race's skill because they thought that was all they were allowed to train*
Will, say, a Zoraï be able to visit the Matis camp and learn crafting? If so, will they be learning Zoraï crafting or Matis crafting?
Finally, what skill does the Tryker trainer teach? Foraging?
Oh, and I love the Universe chat idea. That, coupled with all races being on the same island, would seem to solve the problem of newbies thinking the game is deserted because of the lack of people on the island(s).
It's funny that this change is called NPE.
There should be something on character creation that explains what the specialization means and clarifies that it does not limit what you can do, and that you get all the other skills automatically as well.
The effect of the racial trainers might be interesting...*wonders if we'll see an increase in Matis newbies specializing in crafting etc, and whether we'll see newbies coming to the mainland with only their race's skill because they thought that was all they were allowed to train*
Will, say, a Zoraï be able to visit the Matis camp and learn crafting? If so, will they be learning Zoraï crafting or Matis crafting?
Finally, what skill does the Tryker trainer teach? Foraging?
Oh, and I love the Universe chat idea. That, coupled with all races being on the same island, would seem to solve the problem of newbies thinking the game is deserted because of the lack of people on the island(s).
It's funny that this change is called NPE.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel