Hey I think I saw a new building or two in there too. Nice pics
As for my thoughts, I would say as others have the missions sound great, but might be misleading of the future, unless you have something planned for us
And, clearly describing the races upfront / giving more lore to character selection / ensuring everyone knows the specialization option is not a 'classed' system sounds right on.
Production: New Player Experience (NPE)
Re: Production: New Player Experience (NPE)
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
- soulsnatcher
- Posts: 406
- Joined: Tue Sep 21, 2004 10:00 am
Re: Production: New Player Experience (NPE)
Some valid points raised here and passed on. Thanks.
Re: Production: New Player Experience (NPE)
If that's the best you can tell me, then it will have to do. I was rather hoping for a target date though.soulsnatcher wrote:Will *Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaally* soon do ya?oldmess wrote: I like it. Is there a time-frame we can expect this to appear in? Besides "soon (tm)"?
Next question: Will there be any effect on characters that were on the old newb island when the transition hits? Will they be placed somewhere safe on the new island? Or what will happen to them?
OudKnoei - Pegasus-Foundation
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Tryker / Karavaneer
Avatar of Destruction / Pikeman / Master of Life / mediocre digger in the sand
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out." - Bill Hicks
Re: Production: New Player Experience (NPE)
YAY!
thank you devs for listening to the players
thank you devs for listening to the players
----
It's Prttey fnuny how we can raed tihs einrte snetnece wtih all tehse ltters all out of palce, and we can cnotniue to keep raednig and sitll mekas snece of waht we are raeding. No mttar how mnay tmies you raed tihs oevr and oevr you can sitll mkae snece of it.
How is taht pssoible?
It's Prttey fnuny how we can raed tihs einrte snetnece wtih all tehse ltters all out of palce, and we can cnotniue to keep raednig and sitll mekas snece of waht we are raeding. No mttar how mnay tmies you raed tihs oevr and oevr you can sitll mkae snece of it.
How is taht pssoible?
Re: Production: New Player Experience (NPE)
Yes this looks good
Re: Production: New Player Experience (NPE)
lol Karm! You do know there is a Preview Sig button?
The NPE looks pretty good, and much needed, thanks Nevrax. Like Kos said, though, please include a little sandbox somewhere .
Racial focus niggle: Aren't Trykers supposedly the clever tinkerers, i.e. crafters, Matis martial like a feudal state, and Fyros the foragers, digging up our doom? It should be made very clear that there is no benefit or even tendency for a character to follow any stereotype, though, agreed.
I'm not sure I like the thought of missions leading to named pieces of equipment; that's not an introduction to the rest of the game, it's misleading.
Introduce packers or some form of storage, however, and players can keep traders stocked with crafted goods. And maybe at the same time, the Stable Boy can explain the /summonPet command, whatever it is, so that players can bring their packers to the mainland, if they actually managed to buy one.
I presume that characters will only be able to learn their own racial craft plans on the Isle. It could make life very difficult for a beginning crafter to spend early SP on learning different versions of the same piece of kit, rather than getting the q20 upgrade.
And what about Choice mats being used in crafting plans? I hope there will be all land types (except PR ) of all mats available to forage? If you're introducing a few named mobs then perhaps they should drop Choice PR to make their mats available to all racial crafts.
Also agree with Rushin, make it clear that different races will be separated by many kilometers and extremely dangerous terrain on the mainland. Looking forward to some fun treks to bring firends together again Have the faction npcs explain that if characters from different races want to join up again on the mainland then they'd be advised to make sure that they have the same faction fame so that they can use the same respawn points.
The NPE looks pretty good, and much needed, thanks Nevrax. Like Kos said, though, please include a little sandbox somewhere .
Racial focus niggle: Aren't Trykers supposedly the clever tinkerers, i.e. crafters, Matis martial like a feudal state, and Fyros the foragers, digging up our doom? It should be made very clear that there is no benefit or even tendency for a character to follow any stereotype, though, agreed.
I'm not sure I like the thought of missions leading to named pieces of equipment; that's not an introduction to the rest of the game, it's misleading.
Introduce packers or some form of storage, however, and players can keep traders stocked with crafted goods. And maybe at the same time, the Stable Boy can explain the /summonPet command, whatever it is, so that players can bring their packers to the mainland, if they actually managed to buy one.
I presume that characters will only be able to learn their own racial craft plans on the Isle. It could make life very difficult for a beginning crafter to spend early SP on learning different versions of the same piece of kit, rather than getting the q20 upgrade.
And what about Choice mats being used in crafting plans? I hope there will be all land types (except PR ) of all mats available to forage? If you're introducing a few named mobs then perhaps they should drop Choice PR to make their mats available to all racial crafts.
Also agree with Rushin, make it clear that different races will be separated by many kilometers and extremely dangerous terrain on the mainland. Looking forward to some fun treks to bring firends together again Have the faction npcs explain that if characters from different races want to join up again on the mainland then they'd be advised to make sure that they have the same faction fame so that they can use the same respawn points.
Last edited by jamela on Sat Apr 22, 2006 10:40 am, edited 1 time in total.
Re: Production: New Player Experience (NPE)
what took u guys so long?
ive been naggin about puttin the universe channel back in for AGES
i remember how helpful it was for me when i startd and glad to see it will help a pile of new guys
ive been naggin about puttin the universe channel back in for AGES
i remember how helpful it was for me when i startd and glad to see it will help a pile of new guys
Schizm
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Re: Production: New Player Experience (NPE)
Just a small question for Soulsnatcher/devs/whoever...
Will the new nooby players automatically have their interfaces setup so that they can see guild names and guild symbols?
Will the new nooby players automatically have their interfaces setup so that they can see guild names and guild symbols?
Alibooma
Was Sleeping... Is now Awake!
Was Sleeping... Is now Awake!
Re: Production: New Player Experience (NPE)
That was my first thought too. What will happen to those of us that keep an alt on the starter isle to help new players?sprite wrote:It'll do me just fine
One question though, what happens to the characters on the existing starter islands? Will they live their newbie life out there until they leave with new people going to the npe island, or will everyone be moved to the new one?
Definitely a step in the right directions though. It will help to take a way the feeling of emptiness for new players. Particularly since they will be able to communicate with the whole player base.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: Production: New Player Experience (NPE)
Sounds great but you do realise, initially, the island will be filled with vets playing with alts
Are there any plans to include any PvP type element now that everyone will be on the same island?
It could be a shock to the system to co-exist in peace and then port to the mainland and find that everything is not as peaceful. At least with seperate isles for each race it made that part easy. On the other hand it could be a good opportunity for new players to experience PvP, politics etc. Myself I am undecided whether it would be a good idea or a bad idea so dont ask me
Can new players do anything with their fame whilst on the island?
It sounds like the new islands will be a lot more enjoyable and may lead to players staying on their longer as there will be more to do. I know I wanted to outgrow starter isle before I moved on, with all the new content we could see players hitting the mainland with higher levels than previously but their fame would still be low meaning they have wasted some levels to some extent as they could have been working on their fame whilst there.
Either way I cant wait I often play on starter isles for a break looks like some of those breaks may be longer than normal in future.
Are there any plans to include any PvP type element now that everyone will be on the same island?
It could be a shock to the system to co-exist in peace and then port to the mainland and find that everything is not as peaceful. At least with seperate isles for each race it made that part easy. On the other hand it could be a good opportunity for new players to experience PvP, politics etc. Myself I am undecided whether it would be a good idea or a bad idea so dont ask me
Can new players do anything with their fame whilst on the island?
It sounds like the new islands will be a lot more enjoyable and may lead to players staying on their longer as there will be more to do. I know I wanted to outgrow starter isle before I moved on, with all the new content we could see players hitting the mainland with higher levels than previously but their fame would still be low meaning they have wasted some levels to some extent as they could have been working on their fame whilst there.
Either way I cant wait I often play on starter isles for a break looks like some of those breaks may be longer than normal in future.
Snake
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......