iphdrunk wrote:The design decision driving this seems to be to apply the good´ol´ premise of you get what you work for and the satisfaction and pride in getting/after getting it (plus the eventual show off).
"I am a lvl 135 haverster I can't dig q150 yet....
"I am a lvl 4 ringer I can't place Karavan ambassadors yet...
"I guess that in 2 weeks I'll ding lvl 5 ringer whooohooo DING! GRATS!"
I guess you're right there Ani... to use a term I'm fond of, "MEH" I really thought R2 would have different goals, the main one being to get as many people as possible using it, including new players who've never seen Atys before, but who like the idea of building their own content.
I made a comment about the new R2 teaser, and it seems the same applies here too. Nevrax have to avoid tailoring and aiming R2 at current Ryzom players, it is not the way to promote a product that has been worked on for so long, and is obviously looking like a product that will appeal to more than just the current playerbase.
Also, I think Nevrax need a particular point of view when it comes to the current playerbase - many who've been here for a long time, and who desperately need something new to hold their interest. In my opinion, R2 should be given on a silver platter to these players, as they are crucial in ensuring new players have knowledge and experience to tap into - and of course some great people to share these new adventures with Thoughts of current players should not be driven by these 'work requirements', but by the fact that they have supported and maintained Ryzom since it's release, and are the main reason Nevrax still exists Come on Nevrax, give us some of the love you've obviously applied to R2
I see reasons for limiting brand new players, but I see only problems with limiting long-time players, and thus supporters of the game.