kostika wrote:
No maps made = Basics needed to make a nice rounded map
10 maps made = Additional items/scripting
15 maps made = Additional items/scripting
and so on...
Wow.... I know it was just an example, but please, no. That could mean players dumping scenarios, creating them just for the sake of getting "enough" scens to get to the next ring level, and although obvious... quality can be way better than quantity...
Factors involved: number of scenarios, quality / rating of scenarios / number of instances a day / number of features used / account used / level of the player / difficulty level / generated income / popularity..... the list is huge.
While I agree there is a need to motivate players to use the Ryzom and get involved with it, and Nevrax may see the ring as an opportunity and a much needed source income - I still have my doubts about how many players are willing to pay to have their content hosted -... I actually see this "Ryzom Ring points" as a pretty
unnecessary complex balancing problem ! 
-- not to mention there are already several unbalanced game areas

and unfinished and buggy "point"-features like faction and civ points

--
The player is the one that will be creating content, not so much the avatar - we seem to forget a player can have up to 5 different toons, with a disparity of levels...yes, the scenarios will be tied to the particular avatar that created it, and yet someone can be a lvl 250 crafter and 37 fighter -
I see more problems with this approach than without to be honest. That said, I'm afraid I think Nevrax has already made up their minds about using them -- regardless whether we all said 'no thanks'... the only remaining part is how.
But I cannot see the Ring as another "game" where we can apply the notion of level/grinding to a meta-game, to the design part. Not to mention that the psychology of both types of players - the one who conceives a scenario and the one that focuses on leveling, in a simplistic partitioning - may be different. As a french player more or less said: looks like if I had to write 3 novels with word to be able to get the bold font plus 3 poems later to be able to insert figures.
Despite what other players may have said, I don't think this is a way to get more time to finish unimplemented features, since the only mentioned thing that will be available in packs are entities and maps...
The ring isn't a game, is a tool to extend a game. True, in subscription based MMRPGs time = monthly fee = revenue, but the last question is: isn't there a better way to make players want to use the ring -- and eventually using it to generate more income, either directly or inderectly -- that turning it into yet another level based approach?