Peoples experience in this game seems to wide and varied hence the softly softly approach to advice vs the both feet at once !
Hence my 'low level tank' tag
Neun
Comparison of Melee Fighters and Elementalists
Re: Comparison of Melee Fighters and Elementalists
My only point was that Pure mages are very very weak from the ones i have seen. I advise all mages to get some levels in Melee and Harvesting for the HP's and HP regen.
Then they dont always die in one hit, they can use more HP to cast their spells, they can heal long, cast off spells longer and further and faster.
If im fighting a Menacing Gringo, and the mage is 40m away healing, and the gringo decided to aggro thr mage, it gets to the mage in a split second, my taunt 3 skill only works at 10m, so i have to run 30m to get the aggro back, in that time the mage may have taken 2 or more hits while i was rushing to him.
Then they dont always die in one hit, they can use more HP to cast their spells, they can heal long, cast off spells longer and further and faster.
If im fighting a Menacing Gringo, and the mage is 40m away healing, and the gringo decided to aggro thr mage, it gets to the mage in a split second, my taunt 3 skill only works at 10m, so i have to run 30m to get the aggro back, in that time the mage may have taken 2 or more hits while i was rushing to him.
Nirvy | Allegiance of Power
Re: Comparison of Melee Fighters and Elementalists
whoever chooses to play a mage must be willing to go through some hard and annoying experiences. Quick reflexes and fast wits are a must and these will grow in time. i as a mage dont depend entirely on the meleers keeping the mobs engaged with them, if a mob should decide to charge at me (i would be at the logical 40-50 m away from the battle) i dont panic and yell for the melee to take it off me, i simply blind/root/stun it so it stays awayfrom me.
If a mob does get to me, i try to blind and use self heal if it manages to hit me. and there is always protection from melee as a last resort.
Point is, magi are not weak, we can pretty much take care of ourselves
Basically, tming is crucial to a a mage
If a mob does get to me, i try to blind and use self heal if it manages to hit me. and there is always protection from melee as a last resort.
Point is, magi are not weak, we can pretty much take care of ourselves
Basically, tming is crucial to a a mage
Re: Comparison of Melee Fighters and Elementalists
Because in purist terms, they're completely different classes and have advantages and disadvantages. Melee, up close and personal, can take hits. Mage, ranged, high damage, can't take hits. Ideally purist classes would have to group. Melee can solo better simply because they are designed to take the punches better. Mages can solo, but with more risk.endasil wrote:So what is wrong with balancing from a purist perspective too? Why should one class have an advantage over the other from a purist perspective?
But, and this is the last time I'll say it, you can balance your character using attributes from both purist classes and come up with a much better alternative for soloing.
You seem to want the best of both worlds, balance and pure classes, and from many a MMORPG you don't often get that, mainly because the imbalances are inherent in the classes, and it makes the pure classes group together to complement each other.
Re: Comparison of Melee Fighters and Elementalists
amitst wrote:Hey...as level 60 in defensive casting.....I can paralyze a fearsome ocyx for several minutes before my sap runs out. PARALYZE! .....a bunch of fighters could punch it to death in that time. Mages are priceless and fighters are just a meatshield keeping the monsters away from these priceless tools of destruction and ressurection.
I agree that the defensive part of the mage works well. It is the elemental part i disagree with. The mage is too weak compared to the damage he can make. In addition to having to wear light armor, the damage a mage gets when casting a spell seem to be 50% more compared to if he would melee in light armor.
So a mage casting can not parry, can not dodge, has to wear light armor and takes 50% more damage in addition to this.
If any mage out there at lvl 50 can take out mobs before they get to you that gives you 3k xp. Please contact me and educate me.
Thing is mages worked excellent earlier, i have been in ryzom since beta 1 last year and have done until the start of fbt. I stopped playing for a couple of months until the retail was released. And mages seem to have made the very bad during solo.
I am training melee, but having the same level in melee as magic will only give me a bit more hp, and i don't think that will make a difference.
Re: Comparison of Melee Fighters and Elementalists
I got from 50 to 60 Off mage using Cold 5 and killing Vig kippes and Vig Kizoars in Fleeting Gardens, it may not have been 3k exactly but it was pretty close, both mobs take about 4 maybe 5 hits to kill, i maxed out rage and speed, and my spells drew from HP and sap 50/50. Sure sometimes i took a hit, but it was only one.endasil wrote:I agree that the defensive part of the mage works well. It is the elemental part i disagree with. The mage is too weak compared to the damage he can make. In addition to having to wear light armor, the damage a mage gets when casting a spell seem to be 50% more compared to if he would melee in light armor.
So a mage casting can not parry, can not dodge, has to wear light armor and takes 50% more damage in addition to this.
If any mage out there at lvl 50 can take out mobs before they get to you that gives you 3k xp. Please contact me and educate me.
Thing is mages worked excellent earlier, i have been in ryzom since beta 1 last year and have done until the start of fbt. I stopped playing for a couple of months until the retail was released. And mages seem to have made the very bad during solo.
I am training melee, but having the same level in melee as magic will only give me a bit more hp, and i don't think that will make a difference.
Im now 60 off and am attempting to solo Strong Kippee and Kizoars, its tougher, but you can normal chain 4 or 5 before needing to sit, again i get pretty much near 3k.
That said, i do agree mages are to weak, if a strong kippee gets close and stuns me once before i finish him, my 1400 HP's goe in 30 seconds. STUN sucks arse :\
this only works as for some reason, Vig Kippees in Fleetingardens have much less HP's than the Hard Kippee in Psykopla knoll, and give more XP.
The trick for me was to notice which mobs had low HP's whilst in melee mode, then coming back later to try with mage
Nirvy | Allegiance of Power
Re: Comparison of Melee Fighters and Elementalists
as far as i know, medium kipees are harder than vig kipees. Medium kipees give me 160 xp. At lvl 57 in magic. Or maybe í'm mixing up the vig ones with something else...Nirvy wrote:I got from 50 to 60 Off mage using Cold 5 and killing Vig kippes and Vig Kizoars in Fleeting Gardens, it may not have been 3k exactly but it was pretty close.
Re: Comparison of Melee Fighters and Elementalists
Oh, there are special vig kipees that gives more xp than the hard one and are easier. Maybe i should check them out instead of the hard ones i am fighting.
Re: Comparison of Melee Fighters and Elementalists
They give more XP than hard, and have half the HP's of a hard. Loads areound fleeting gardens, Vigourous kizoars are worthwhile tooendasil wrote:Oh, there are special vig kipees that gives more xp than the hard one and are easier. Maybe i should check them out instead of the hard ones i am fighting.
Nirvy | Allegiance of Power
Re: Comparison of Melee Fighters and Elementalists
as a comparasion hard kipees (46) have about 3 times as much hp as a mean kipee (77). Thus mean kipees are really good from 60-70+.
Circle Of Light, Archmage
Defensive Mage 61/85
Offensive Mage 80/155
Defensive Mage 61/85
Offensive Mage 80/155