Decaying Rotting the game away :(

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xyero
Posts: 14
Joined: Wed Sep 22, 2004 11:02 pm

Re: Decaying Rotting the game away :(

Post by xyero »

I'm pretty sure that decay rates are going to kill the game. I already have a friend that cancelled their account and i'm going to do the same.

For a game that has so many options for someone to explore, it's absolutely hilarious that it's so incredibly limited in others (Item durability, new character customization, battle animations(very big deal), lack of music at launch)
Trinity
Posts: 33
Joined: Thu Sep 16, 2004 6:48 pm

Re: Decaying Rotting the game away :(

Post by Trinity »

I have contacted Support about this problem.

You'll all be happy to know that it's being investigated. They will find a solution. I carry my noob togs around with me so that if something disintegrates, I can pull it out.

We also have a fighter who has light armour crafting and he will whip up a replacement if he has the materials.

It seems as you get higher up the skill level, that you wear out materials faster. Our poor guild crafters are hard put to keep up with it.

Hopefully there is a solution sooner than later :)
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chuangpo
Posts: 85
Joined: Thu Sep 23, 2004 10:48 pm

Re: Decaying Rotting the game away :(

Post by chuangpo »

pandorae wrote:Our mages are wearing out staves many times faster than they could possibly outgrow them. The whole decay system is just out of hand.

Agreed. And the poor Zorai crafters can't keep up with the demand for Q80+ amps. There aren't TOO many mages of that level, but even so, the demand is pretty hard on them, especially because, unlike lower level amps, none of the mats are quatered. For me, money isn't the problem, I'll gladly pay, it's just really hard to find someone that can or wants to, make high level amps (thank god for Urog and Mekos). i think decay is important, but needs to be seriously adjusted. This seems to be one of the few things that everyone around here agrees on ;)
Chuangtzu
korin77
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Joined: Thu Sep 23, 2004 1:32 am

Re: Decaying Rotting the game away :(

Post by korin77 »

chuangpo wrote:Agreed. And the poor Zorai crafters can't keep up with the demand for Q80+ amps. There aren't TOO many mages of that level, but even so, the demand is pretty hard on them, especially because, unlike lower level amps, none of the mats are quatered. For me, money isn't the problem, I'll gladly pay, it's just really hard to find someone that can or wants to, make high level amps (thank god for Urog and Mekos). i think decay is important, but needs to be seriously adjusted. This seems to be one of the few things that everyone around here agrees on ;)
While I agree that this is currently a problem, I can't help but wonder what happens later on when there are too many crafters and not enough demand for crafted items once they fix this "problem". While its a pain to constantly replace stuff. It provides a good flow of money between the fighter and the crafter. A money sink.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Decaying Rotting the game away :(

Post by jdiegel »

korin77 wrote:A money sink.
What does the crafter, most of whom also seem to harvest, spend the money on? For it to be a true money sink the money has to be absorbed back into the system somehow. I guess you can use the money to buy npc mats for grinding purposes but, if you are also leveling harvester, are you really going to do that?
Auriga
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chuangpo
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Joined: Thu Sep 23, 2004 10:48 pm

Re: Decaying Rotting the game away :(

Post by chuangpo »

korin77 wrote:While I agree that this is currently a problem, I can't help but wonder what happens later on when there are too many crafters and not enough demand for crafted items once they fix this "problem". While its a pain to constantly replace stuff. It provides a good flow of money between the fighter and the crafter. A money sink.
Right, but what I do NOT want to happen is what has happened to range weapons, where new crafters are often told not even to waste their time on getting plans for them because its not worth it. If that happens, mages are in serious trouble... Perhaps gloves will fix this though, who knows....
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shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: Decaying Rotting the game away :(

Post by shrike »

With the specialisation later at lvl 100 you won't have too many crafters I think. At the moment you have crafters which can make pikes, long swords, 2 hand maces and magic staffs. Later you'll have 1 crafter for pikes, 1 for long swords....
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Decaying Rotting the game away :(

Post by korin77 »

jdiegel wrote:What does the crafter, most of whom also seem to harvest, spend the money on? For it to be a true money sink the money has to be absorbed back into the system somehow. I guess you can use the money to buy npc mats for grinding purposes but, if you are also leveling harvester, are you really going to do that?
At high levels you won't be both for long. The amount of time required will prevent you from harvesting everything. As a crafter you will eventually either buy from harvesters or get items from the guild. Remember if you are part of a guild there are huge expenses there too.
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jdiegel
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Re: Decaying Rotting the game away :(

Post by jdiegel »

korin77 wrote:At high levels you won't be both for long. The amount of time required will prevent you from harvesting everything. As a crafter you will eventually either buy from harvesters or get items from the guild. Remember if you are part of a guild there are huge expenses there too.
There's still no money sink. Money is still being pumped into the economy, but it's not going anywhere. By your analysis here it is going to all go to the harvesters and stop there. Sorry to shift topic on you all. I've just been wondering how this economy is going to work.
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korin77
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Re: Decaying Rotting the game away :(

Post by korin77 »

Heres how I think it works... Harvesters are usually also fighters. They get their money from both fighting and harvesting. They spend money they earned to get items from crafters. The crafter spends money grinding crafting. At some point the crafter will hunt also and harvest. This is a moving economy as everyone will have needs for cash. You usually need to buy more space for things, like mekloubs and apartments. Fighters sometimes craft as well, and thats where some of their money will be going. Since everyone can't specialize in everything there will always be money moving around due to the decay rate.

In a guild economy, the fighters and harvesters constantly supply money into the guild which is used to fund the crafters. The crafters in turn constantly churn out new equipment for the fighters. The guild also uses some of that money to buy extra improvements for the guild.
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