livefire wrote:
... But as proven by the distribution of Honour Points I know who was playing the game the way the devs had planned.
I'm confused by this statement... There isn't a lot of direction or railroading provided by the devs. The fact that the kami lead in every regard and dominated the first two lands and yet failed to resoundly win shows how little we understand the "plan". We either tied by design, or thanks to the negotiating skills of a few players, or that most of the population had simply made themselves sick with boredom by the constant ganking, crying and flaming during the first land which was enough to give the karavan a chance to catch up.
Regarding honor points, looking at chronicles.ryzom.com, MKoA placed 2nd in crafting, 19th in harvesting and 22nd in Fighting. You contributed 3% to crafting, 10% to harvesting and 12% to fighting. I don't know what this suggests or proves. I don't see a correlation between the event design and your scores. My scores aren't impressive either, I just digged and crafted when I could.
I've almost forgotten about the event. I remember people leaving or getting banned over this event. I remember getting killed by you but I got killed by a lot of folks - I was one of the designated targets. I welcomed the peace and accepted the DP.
MMO players can be transitory, they come, they go. People leave here and go to WoW, people leave WoW and come here. There are some elements that draw people to either game and there are elements that push them away.
Thanks for giving me something to think about.
-Raku