Xenofur's confusion of my statement that early level melee was easy was the bit that had nothing to do with healing.oauitam wrote:Firtstly, if this is nothing to do with healing then we're way off topic.
Secondly, it's pretty much arbitrary what level of mob is designed to be equal to what level of player. And it certainly isn't our decision to make.
If you want to decide that you think a mob which drops ql 100 mats (the players' own commonest definition of mob level) fighting a solo player with no skill over 100 with level 100 gear should result in a 50-50 win ratio or whatever then go for it.
In any case, I think you've pretty much got to bump up the mobs damage, hp and armour to get that to work. If we were 'balanced' to that extent, and I still often lost, then I'm a moron. I'd be ashamed if an AI with all identical stats to my character provided an even fight. Well, either ashamed or immensely impressed with the improvements in AI.
Thirdly, as a brute fact, there are very few mobs that I can solo which drop mats of the same QL as my character's highest skill level. That's simply an observation of the way Atys currently is.
I could say that it shouldn't be like that. The word 'should' projects some sort of morality onto the situation that simply doesn't exist. It's not right or wrong that this is how the world is.
If you think that it'd be more fun if you could solo mobs like that easily then that is what you should be saying. "Dear Nevrax, I think it'd be more fun if we could solo mobs that drop mats with a QL equal to our highest skill level."
There is no moral law that the game is breaking. I doubt you've discovered something that either Nevrax don't know, or that they do know and are ignoring while accepting it is morally wrong.
If they don't know how mobs and players typically stack up, one on one, then tell them and add in what you think would be more fun.
If they do know then I'd imagine they just disagree with you on the fun factor (as I do).
I do think that it is our decision to make, as players. We are in charge, so long as we pay the bill.
I do not see it as a moral question, although it may well shade into ethics, as it is a question of fair-play.
It should result in a 50/50 win ratio if you are exactly equal to the mob's level, and you are using materials equal to those rendered by the creature you are fighting. Our intelligence vs. the AI, and having better equipment should give us the edge, as it does in RL.
They are, I believe, aware that they have over-powered the mobs. This is likely a misguided atempt to increase the player-base size, by making teaming past certain levels mandatory. However, even when it is possible to solo, having additional members in your team is beneficial. If, in a team= size X, you are recieving 1000xp per minute, but solo, you are getting an avg of 3000xp every 5 minutes because of less damage and regen time, you are obviously better off in a group.
Would a fair fight be what everyone wants? Even though fighting or nuking is far from my favorite thing, I do enjoy the occaisonal skin-of-the-teeth victory (or sometimes loss) with a named or boss, with commeasurate rewards for victory. For those that enjoy the fighting in and of itself, rather than a means to an end, balanced mobs would not be as fun, so long as they continued to equip themselves with good to ideal gear. Even balanced, a mob such as a ploderos would be a significant challenge to anyone of equal level, if they fought without armor, wielding a mace.
As was said before, if the mobs were balanced with players, everyone would have the option of the type of PvE experience they desired. With mobs at the uber-state they currently occupy, a fair number of us are forcibly excluded.