Even without the pending outposts, if your guild has dwindled in membership below a critical mass of activity I think it's wise to consider merging with a like-minded guild. I've seen a lot of players hang on in near-dead guilds for extended periods of time, when it seems to me that they would be having a lot more fun if they let it go and joined forces with a friendly but active guild.alyssah wrote:With the Outposts approaching should the smaller Guilds be thinking of combining to get the most from the outposts?
When deciding which guild might be your best option to merge with, obvious factors include how active they are in your time zone range, and how compatible they are with your existing guild's philosophies and faction. What might be overlooked is a guild's 'infrastructure' - that is, do they have skilled crafters and harvesters in order to internally produce most essential equipment? Some guilds still have good numbers, but have lost so many of their skilled crafters that they are highly reliant on other guilds to keep them supplied with the "good stuff".