Hrmm wrt to the original topic (i'm not even sure which is original now) and the very polarized views that have surfaced on this thread regarding Infinity's policy in PvP areas, I do like the policy as stated by Bri. Of course, its hard to regulate a guild like Infinity so i suppose those who's activities do not support guild policy will be sent packing? The more power a guild has, the more carefully it should be managed, and altho i don't know Bri too well, I respect him from the little I know.brithlem wrote:"Infinity" capital "I"...
... and ... this idea seems ... to me ... to be already well in place. If we're not getting press for one thing it's for another...
Any press is good press,
http://www.ryzom.com/forum/showthread.p ... post200935
That was another thing brought up. Respect. Respect for toher players and the way they play the game, but also respect for the game itself. Are you playing the game as it was intended to be played? Sups are hard to get for a reason... imagine a parallelism with ... i dunno, diamonds or oil in real life. Tension resulting in conflict will always spark a scramble to control these resource centres. Although, respect will moderate what action is taken in the circumstances provided.
I don't like the pre-emptive strike policy (u get sups to craft weapons for our enemies) outlined by one of the Infinity members previously. Unless a link can be substantiated, ie. there is a guild alliance known, players observed trading verbally on chat channel, then a pre-emptive attack is something i would consider griefing.
However, i love to role-play, but moreso i love to role-play within the game context. If i get killed harvesting sups (eheheh, when i get to that lvl in 2 months) because i'm from a guild with bad relations with Infinity, then ok. I'll live with it. Why? Because i probably WAS going to give it to people who could harm Infinity. If i was neutral, i'd expect to go in, not get killed, harvest my own mats, and then sell them for high prices to the best bidder, because that is how it works in the real world.
IMO saying getting killed while harvesting is a form of griefing doesn't cut it. I don't think Nevrax intended us to play the game so we could see who was the most powerful, or who could level fastest, or who can flood the market with the most crafts under their name. Think about it, if its in your capacity, eheheh. U may find some interesting answers.
ANd as for 1-person guilds, maybe there are some people who hoard. OR maybe there is a percption that they hoard =) because they don't supply YOU or anyone you know with their crafts. Well, maybe what they DON'T want is dapper? Maybe what these people are really looking for is recognition? Recognition from other players that they are good crafters, that they are apssionate about what they do, and that crafting is most of their life in-game. Give them the recognition they have earned and maybe they might not be as tight to you as they are generous to others.
Brawn can only achieve so much in this game. There is a whole other social aspect, lying in the chat channels, which i feel still remains largely unexplored.
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And then again, i MAY be commenting out of my depth, but having played since beta, having seen the little kiddies with big temperaments come and go, having seen the players level hard become big shots thinking they know everything and trying to say they're right... well, like Keiko said.... the game has degenerated. We have a community of people each thinking they're right and not willing to change because THEIR way is best. Kudos to you guys, but, don't corrupt the new players. I want to keep some spirit in the game.
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Mysstri - lvl55 social zorai ditz =)
(*Project Mayhem*)